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Multimedia Tools and Applications

Multimedia Tools and Applications
$295.52

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and stand

The Practice of Econometric Theory

The Practice of Econometric Theory
$283.78

Econometric theory, as presented in textbooks and the econometric literature generally, is a somewhat disparate collection of findings. Its essential nature is to be a set of demonstrated results that increase over time, each logically based on a specific set of axioms or assumptions, yet at every moment, rather than a finished work, these inevitably form an incomplete body of knowledge. The practice of econometric theory consists of selecting from, applying, and evaluating this literature, so as to test its applicability and range. The creation, development, and use of computer software has led applied economic research into a new age. This book describes the history of econometric computation from 1950 to the present day, based upon an interactive survey involving the collaboration of the many econometricians who have designed and developed this software. It identifies each of the econometric software packages that are made available to and used by economists and econometricians worldwide.

Multimedia Systems and Techniques

Multimedia Systems and Techniques
$283.37

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Technology-Enhanced Learning: Principles and Products

Technology-Enhanced Learning: Principles and Products
$251.72

Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective. This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward.

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions
$235.25

Knowledge management (KM) – or the practice of using information and collaboration technologies and processes to capture organizational learning and thereby improve business performance – is becoming one of the key disciplines in management, especially in large companies. Many books, magazines, conferences, vendors, consultancies, Web sites, online communities and email lists have been formed around this concept. This practical book focuses on the vast offerings of KM solutions-technology, content, and services. The focus is not on technology details, but on how KM and IT practitioners actually use KM tools and techniques. Over twenty case studies describe the real story of choosing and implementing various KM tools and techniques, and experts analyse the trends in the evolution of these technologies and tools, along with opportunities and challenges facing companies harnessing them. Lessons from successes and failures are drawn, along with roadmaps for companies beginning or expanding their KM practice. The introductory chapter presents a taxonomy of KM tools, identifies IT implications of KM practices, highlights lessons learned, and provides tips and recommendations for companies using these tools. Relevant literature on KM practices and key findings of market research groups and industry consortia such as IDC, Gartner and APQC, are presented. The majority of the book is devoted to case studies, featuring clients and vendors along the entire spectrum of solutions: hardware (e.g. handheld/wearable devices), software (e.g. analytics, collaboration, document management) and content (e.g. newsfeeds, market research). Each chapter is structured along the "8Cs" framework developed by the author: connectivity, content, community, commerce, community, capacity, culture, cooperation and capital. In other words, each chapter addresses how appropriate KM tools and technologies help a company on specific fronts such as fostering adequate employee access to knowledge bodies, us

Studying Virtual Math Teams

Studying Virtual Math Teams
$234.69

Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense of math issues and how they solve problems by making meaning together. These studies are woven together with materials that describe the online environment and pedagogical orientation, as well as reflections on the theoretical implications of the findings in the studies. The nature of group cognition and shared meaning making in collaborative learning is a foundational research issue in CSCL. More generally, the theme of sense making is a central topic in information science. While many authors allude to these topics, few have provided this kind of detailed analysis of the mechanisms of intersubjective meaning making. This book presents a coherent research agenda that has been pursued by the author and his research group. The book opens with descriptions of the project and its methodology, as well as situating this research in the past and present context of the CSCL research field. The core research team then presents five concrete analyses of group interactions in different phases of the Virtual Math Teams research project. These chapters are followed by several studies by international collaborators, discussing the group discourse, the software affordances and alternative representations of the interaction, all using data from the VMT project. The concluding chapters address implications for the theory of group cognition and for the methodology of the learning sciences. In addition to substantial introductory and concluding chapters, this important new book includes analyses based upon the author’s previous research, thereby providing smooth continuity and an engaging flow that follows the progression of the research. The VMT project has dual goals: (a) to provide a source of experience and data for practical and theoretical explorations of group knowledge building and (b) to develop an effective online environment and educational service for collab

Enterprise Management Strategies in the Era of Cloud Computing

Enterprise Management Strategies in the Era of Cloud Computing
$225.02

This book seeks to explore the possibilities of business in the cloud, providing a cutting-edge look at the exciting and multifaceted relationships between cloud computing, software virtualization, collaborative technology, and business infrastructure in the 21st Century

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance
$209.00

The Topos of Music is the upgraded and vastly deepened English extension of the seminal German Geometrie der Tone. It reflects the dramatic progress of mathematical music theory and its operationalization by information technology since the publication of Geometrie der Tone in 1990. The conceptual basis has been vastly generalized to topos-theoretic foundations, including a corresponding thoroughly geometric musical logic. The theoretical models and results now include topologies for rhythm, melody, and harmony, as well as a classification theory of musical objects that comprises the topos-theoretic concept framework. Classification also implies techniques of algebraic moduli theory. The classical models of modulation and counterpoint have been extended to exotic scales and counterpoint interval dichotomies. The probably most exciting new field of research deals with musical performance and its implementation on advanced object-oriented software environments. This subject not only uses extensively the existing mathematical music theory, it also opens the language to differential equations and tools of differential geometry, such as Lie derivatives. Mathematical performance theory is the key to inverse performance theory, an advanced new research field which deals with the calculation of varieties of parameters which give rise to a determined performance. This field uses techniques of algebraic geometry and statistics, approaches which have already produced significant results in the understanding of highest-ranked human performances. The book’s formal language and models are currently being used by leading researchers in Europe and Northern America and have become a foundation of music software design. This is also testified by the book’s nineteen collaborators and the included CD-ROM containing software and music examples.

Being an Expert Professional Practitioner: The Relational Turn in Expertise

Being an Expert Professional Practitioner: The Relational Turn in Expertise
$209.00

Professionals deal with complex problems which require working with the expertise of others, but being able to collaborate resourcefully with others is an additional form of expertise. This book draws on a series of research studies to explain what is involved in the new concept of working relationally across practices. It demonstrates how spending time building common knowledge between different professions aids collaboration. The core concept is relational agency, which can arise between practitioners who work together on a complex task: whether reconfiguring the trajectory of a vulnerable child or developing a piece of computer software. Common knowledge, which captures the motives and values of each profession, is essential for the exercise of relational agency and contributing to and working with the common knowledge of what matters for each profession is a new form of relational expertise. The book is based on a wide body of field research including the author’s own. It tackles how to research expert practices using Vygotskian perspectives, and demonstrates how Cultural Historical and Activity Theory approaches contribute to how we understand learning, practices and organisations.

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected
$198.52

Design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple sophisticated commercial and non-commercial engine- ing tools such as CAD tools, modeling, simulation and optimization software, en- neering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and independently with various engineering tools, which are located on different sites, often for quite a long period of time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of details. In order to meet these requirements, it is necessary to have efficient comput- supported collaborative design systems. These systems should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. Based on close international collaboration between the University of Technology of Compiegne in France and the Institute of Computing Technology of the Chinese Ac- emy of Sciences in the early 1990s, a series of international workshops on CSCW in Design started in 1996. In order to facilitate the organization of these workshops, an International Working Group on CSCW in Design (CSCWD) was established and an International Steering Committee was formed in 1998. The series was converted to int- national conferences in 2000 building on the success of the four previous workshops."

Collaborative Learning Through Computer Conferencing: The Najaden Papers

Collaborative Learning Through Computer Conferencing: The Najaden Papers
$191.99

This book analyzes some of the main educational, social, and technological issues in the use of computer-mediated communication and computer networkingfor online collaborative learning, both in distance education and in corporate and organizational environments. Collaborative learning is defined as "individual learning as a result of group interactions and processes." The papers in the book arose from a NATO Advanced Research Workshop held on the sailing ship Najaden. They focus on the use of computer conferencing as a medium which frees participants from the constraints of time and place, and which provides a "collective memory" of all group interactions and exchanges. The book contains contributions from users and implementors of computer conferencing systems in major universities and companies, from researchers and evaluators analyzing the processes and outcomes of online group learning, and from software designers working on new systems for enhancing networked collaboration in groups. Collectively, the contributions mark out the boundaries and directions for the "third generation" of distance education and open learning systems, based on the use of national, international, and global telematic networks for interpersonal communication and group interactions.

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling
$166.79

Those who want to learn about AOM? nd in this special issue a concise collection of descriptions of solid and mature AOM approaches. They only have to take the time to understand one case study in order to appreciate the sample models shown in all papers. Those who want to apply AOM for a particular purpose and are looking for the most appropriate AOM technique can use the papers presented in this specialissue to identify the mostpromisingapproach(es).By identifying similarities between their problem and the case study they should be able to determine candidate AOM approaches easily. Those working on their own AOM approach can readily identify approaches that were able to handle concerns that their own approach is not able to handle elegantly. This stimulates cross-fertilization between approaches and collaborative research. Thoseengineering researchersthat areworkingon enhancing softwaredev- opment processes can use the example models presented in this special issue to understand the potential bene?ts of using AOM techniques at di?erent phases of the software development life-cycle."

The New Production of Users: Changing Innovation Collectives and Involvement Strategies

The New Production of Users: Changing Innovation Collectives and Involvement Strategies
$150.00

Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? "The New Production of Users" offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research."

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems
$149.99

Advances in Bio-inspired Combinatorial Optimization Problems" illustrates several recent bio-inspired efficient algorithms for solving NP-hard problems. Theoretical bio-inspired concepts and models, in particular for agents, ants and virtual robots are described. Large-scale optimization problems, for example: the Generalized Traveling Salesman Problem and the Railway Traveling Salesman Problem, are solved and their results are discussed. Some of the main concepts and models described in this book are: inner rule to guide ant search – a recent model in ant optimization, heterogeneous sensitive ants; virtual sensitive robots; ant-based techniques for static and dynamic routing problems; stigmergic collaborative agents and learning sensitive agents. This monograph is useful for researchers, students and all people interested in the recent natural computing frameworks. The reader is presumed to have knowledge of combinatorial optimization, graph theory, algorithms and programming. The book should furthermore allow readers to acquire ideas, concepts and models to use and develop new software for solving complex real-life problems.

New Literacies and Teacher Learning: Professional Development and the Digital Turn

New Literacies and Teacher Learning: Professional Development and the Digital Turn
$143.95

New Literacies and Teacher Learning" examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students’ learning outcomes. Contributors hail from Argentina, Australia, Canada, Finland, Mexico, Norway, and the U.S, and work in a broad range of situations, grade levels, activities, scales, and even national contexts. Projects include early year education through to adult literacy education and university contexts, describing a range of approaches to taking up new literacies and digital technologies within diverse learning practices. While the authors present detailed descriptions of using various digital resources like movie editing software, wikis, video conferencing, Twitter, and YouTube, they all agree that digital -stuff while important – is not the central concern. Instead, what they foreground in their discussions are theory-informed pedagogical orientations, collaborative learning theories, the complexities of teachers’ workplaces, and young people’s interests. Thus, a key premise in this collection is that teaching and learning are about deep engagement, representing meanings in a range of ways. These include acknowledging relationships and knowledge; thinking critically about events, phenomena, and processes; and participating in valued social and cultural activities. The book shows how this kind of learning doesn’t simply occur in a one-off session, but takes time, commitment, and multiple opportunities to interact with others, to explore, play, make mistakes, and get it right.

Multi-Disciplinary Advancement in Open Source Software and Processes

Multi-Disciplinary Advancement in Open Source Software and Processes
$138.46

By its very nature, free and open source software encourages collaboration within and across virtual teams and promotes interdisciplinary methods and perspectives. Multi-Disciplinary Advancement in Open Source Software and Processes reviews the development, design, and use of free and open source software, providing relevant topics of discussion for programmers, as well as researchers in human-computer studies, online and virtual collaboration, and e-learning. This reference explores successes and failures in the discipline, providing a foundation for future research and new approaches for the development and application of free and open source projects.

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination
$137.39

The new generation of internet technologies and web applications is seeing a growth in social software and networking, as well as other communications tools. This infrastructure of social interaction and collaboration has provided an increase in more dynamic user participation and expertise in knowledge of contents and facts traditionally only held by experts. Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination examines the vital role that social software applications play in regards to the cultural definitions of experts and challenges the reader to consider how recent changes in this area influence how we create and distribute knowledge. This collection brings together scholars and practitioners from various disciplines and professions to project a new kind of thinking about the understanding of the major changes in many professions.

The Designer's Field Guide to Collaboration

The Designer's Field Guide to Collaboration
$131.40

The Designer’s Field Guide to Collaborationprovides practitioners and students with the tools necessary to collaborate effectively with a wide variety of partners in an increasingly socially complex and technology-driven design environment. Beautifully illustrated with color images, the book draws on the expertise of top professionals in the allied fields of architecture, landscape architecture, engineering and construction management, and brings to bear research from diverse disciplines such as software development, organizational behavior, and outdoor leadership training. Chapters examine emerging and best practices for effective team building, structuring workflows, enhancing communication, managing conflict, and developing collective vision-all to ensure the highest standards of design excellence. Case studies detail and reflect on the collaborative processes used to create award-winning projects by Studio Gang, Perkins+Will, Tod Williams Billie Tsien Architects Partners, Gensler, CDR Studio, Mahlum Architects, In. Site: Architecture, and Thornton Tomasetti’s Core Studio. The book also provides pragmatic ideas and formal exercises for brainstorming productively, evaluating ideas, communicating effectively, and offering feedback. By emphasizing the productive influence and creative possibilities of collaboration within the changing landscape of architectural production, the book proposes how these practices can be taught in architecture school and expanded in practice. In a changing world that presents increasingly complex challenges, optimizing these collaborative skills will prove not only necessary, but crucial to the process of creating advanced architecture.

Multimedia Tools and Applications

Multimedia Tools and Applications
$295.52

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and stand

The Practice of Econometric Theory

The Practice of Econometric Theory
$283.78

Econometric theory, as presented in textbooks and the econometric literature generally, is a somewhat disparate collection of findings. Its essential nature is to be a set of demonstrated results that increase over time, each logically based on a specific set of axioms or assumptions, yet at every moment, rather than a finished work, these inevitably form an incomplete body of knowledge. The practice of econometric theory consists of selecting from, applying, and evaluating this literature, so as to test its applicability and range. The creation, development, and use of computer software has led applied economic research into a new age. This book describes the history of econometric computation from 1950 to the present day, based upon an interactive survey involving the collaboration of the many econometricians who have designed and developed this software. It identifies each of the econometric software packages that are made available to and used by economists and econometricians worldwide.

Multimedia Systems and Techniques

Multimedia Systems and Techniques
$283.37

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Technology-Enhanced Learning: Principles and Products

Technology-Enhanced Learning: Principles and Products
$251.72

Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective. This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward.

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions
$235.25

Knowledge management (KM) – or the practice of using information and collaboration technologies and processes to capture organizational learning and thereby improve business performance – is becoming one of the key disciplines in management, especially in large companies. Many books, magazines, conferences, vendors, consultancies, Web sites, online communities and email lists have been formed around this concept. This practical book focuses on the vast offerings of KM solutions-technology, content, and services. The focus is not on technology details, but on how KM and IT practitioners actually use KM tools and techniques. Over twenty case studies describe the real story of choosing and implementing various KM tools and techniques, and experts analyse the trends in the evolution of these technologies and tools, along with opportunities and challenges facing companies harnessing them. Lessons from successes and failures are drawn, along with roadmaps for companies beginning or expanding their KM practice. The introductory chapter presents a taxonomy of KM tools, identifies IT implications of KM practices, highlights lessons learned, and provides tips and recommendations for companies using these tools. Relevant literature on KM practices and key findings of market research groups and industry consortia such as IDC, Gartner and APQC, are presented. The majority of the book is devoted to case studies, featuring clients and vendors along the entire spectrum of solutions: hardware (e.g. handheld/wearable devices), software (e.g. analytics, collaboration, document management) and content (e.g. newsfeeds, market research). Each chapter is structured along the "8Cs" framework developed by the author: connectivity, content, community, commerce, community, capacity, culture, cooperation and capital. In other words, each chapter addresses how appropriate KM tools and technologies help a company on specific fronts such as fostering adequate employee access to knowledge bodies, us

Studying Virtual Math Teams

Studying Virtual Math Teams
$234.69

Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense of math issues and how they solve problems by making meaning together. These studies are woven together with materials that describe the online environment and pedagogical orientation, as well as reflections on the theoretical implications of the findings in the studies. The nature of group cognition and shared meaning making in collaborative learning is a foundational research issue in CSCL. More generally, the theme of sense making is a central topic in information science. While many authors allude to these topics, few have provided this kind of detailed analysis of the mechanisms of intersubjective meaning making. This book presents a coherent research agenda that has been pursued by the author and his research group. The book opens with descriptions of the project and its methodology, as well as situating this research in the past and present context of the CSCL research field. The core research team then presents five concrete analyses of group interactions in different phases of the Virtual Math Teams research project. These chapters are followed by several studies by international collaborators, discussing the group discourse, the software affordances and alternative representations of the interaction, all using data from the VMT project. The concluding chapters address implications for the theory of group cognition and for the methodology of the learning sciences. In addition to substantial introductory and concluding chapters, this important new book includes analyses based upon the author’s previous research, thereby providing smooth continuity and an engaging flow that follows the progression of the research. The VMT project has dual goals: (a) to provide a source of experience and data for practical and theoretical explorations of group knowledge building and (b) to develop an effective online environment and educational service for collab

Enterprise Management Strategies in the Era of Cloud Computing

Enterprise Management Strategies in the Era of Cloud Computing
$225.02

This book seeks to explore the possibilities of business in the cloud, providing a cutting-edge look at the exciting and multifaceted relationships between cloud computing, software virtualization, collaborative technology, and business infrastructure in the 21st Century

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance
$209.00

The Topos of Music is the upgraded and vastly deepened English extension of the seminal German Geometrie der Tone. It reflects the dramatic progress of mathematical music theory and its operationalization by information technology since the publication of Geometrie der Tone in 1990. The conceptual basis has been vastly generalized to topos-theoretic foundations, including a corresponding thoroughly geometric musical logic. The theoretical models and results now include topologies for rhythm, melody, and harmony, as well as a classification theory of musical objects that comprises the topos-theoretic concept framework. Classification also implies techniques of algebraic moduli theory. The classical models of modulation and counterpoint have been extended to exotic scales and counterpoint interval dichotomies. The probably most exciting new field of research deals with musical performance and its implementation on advanced object-oriented software environments. This subject not only uses extensively the existing mathematical music theory, it also opens the language to differential equations and tools of differential geometry, such as Lie derivatives. Mathematical performance theory is the key to inverse performance theory, an advanced new research field which deals with the calculation of varieties of parameters which give rise to a determined performance. This field uses techniques of algebraic geometry and statistics, approaches which have already produced significant results in the understanding of highest-ranked human performances. The book’s formal language and models are currently being used by leading researchers in Europe and Northern America and have become a foundation of music software design. This is also testified by the book’s nineteen collaborators and the included CD-ROM containing software and music examples.

Being an Expert Professional Practitioner: The Relational Turn in Expertise

Being an Expert Professional Practitioner: The Relational Turn in Expertise
$209.00

Professionals deal with complex problems which require working with the expertise of others, but being able to collaborate resourcefully with others is an additional form of expertise. This book draws on a series of research studies to explain what is involved in the new concept of working relationally across practices. It demonstrates how spending time building common knowledge between different professions aids collaboration. The core concept is relational agency, which can arise between practitioners who work together on a complex task: whether reconfiguring the trajectory of a vulnerable child or developing a piece of computer software. Common knowledge, which captures the motives and values of each profession, is essential for the exercise of relational agency and contributing to and working with the common knowledge of what matters for each profession is a new form of relational expertise. The book is based on a wide body of field research including the author’s own. It tackles how to research expert practices using Vygotskian perspectives, and demonstrates how Cultural Historical and Activity Theory approaches contribute to how we understand learning, practices and organisations.

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected
$198.52

Design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple sophisticated commercial and non-commercial engine- ing tools such as CAD tools, modeling, simulation and optimization software, en- neering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and independently with various engineering tools, which are located on different sites, often for quite a long period of time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of details. In order to meet these requirements, it is necessary to have efficient comput- supported collaborative design systems. These systems should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. Based on close international collaboration between the University of Technology of Compiegne in France and the Institute of Computing Technology of the Chinese Ac- emy of Sciences in the early 1990s, a series of international workshops on CSCW in Design started in 1996. In order to facilitate the organization of these workshops, an International Working Group on CSCW in Design (CSCWD) was established and an International Steering Committee was formed in 1998. The series was converted to int- national conferences in 2000 building on the success of the four previous workshops."

Collaborative Learning Through Computer Conferencing: The Najaden Papers

Collaborative Learning Through Computer Conferencing: The Najaden Papers
$191.99

This book analyzes some of the main educational, social, and technological issues in the use of computer-mediated communication and computer networkingfor online collaborative learning, both in distance education and in corporate and organizational environments. Collaborative learning is defined as "individual learning as a result of group interactions and processes." The papers in the book arose from a NATO Advanced Research Workshop held on the sailing ship Najaden. They focus on the use of computer conferencing as a medium which frees participants from the constraints of time and place, and which provides a "collective memory" of all group interactions and exchanges. The book contains contributions from users and implementors of computer conferencing systems in major universities and companies, from researchers and evaluators analyzing the processes and outcomes of online group learning, and from software designers working on new systems for enhancing networked collaboration in groups. Collectively, the contributions mark out the boundaries and directions for the "third generation" of distance education and open learning systems, based on the use of national, international, and global telematic networks for interpersonal communication and group interactions.

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling
$166.79

Those who want to learn about AOM? nd in this special issue a concise collection of descriptions of solid and mature AOM approaches. They only have to take the time to understand one case study in order to appreciate the sample models shown in all papers. Those who want to apply AOM for a particular purpose and are looking for the most appropriate AOM technique can use the papers presented in this specialissue to identify the mostpromisingapproach(es).By identifying similarities between their problem and the case study they should be able to determine candidate AOM approaches easily. Those working on their own AOM approach can readily identify approaches that were able to handle concerns that their own approach is not able to handle elegantly. This stimulates cross-fertilization between approaches and collaborative research. Thoseengineering researchersthat areworkingon enhancing softwaredev- opment processes can use the example models presented in this special issue to understand the potential bene?ts of using AOM techniques at di?erent phases of the software development life-cycle."

The New Production of Users: Changing Innovation Collectives and Involvement Strategies

The New Production of Users: Changing Innovation Collectives and Involvement Strategies
$150.00

Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? "The New Production of Users" offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research."

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems
$149.99

Advances in Bio-inspired Combinatorial Optimization Problems" illustrates several recent bio-inspired efficient algorithms for solving NP-hard problems. Theoretical bio-inspired concepts and models, in particular for agents, ants and virtual robots are described. Large-scale optimization problems, for example: the Generalized Traveling Salesman Problem and the Railway Traveling Salesman Problem, are solved and their results are discussed. Some of the main concepts and models described in this book are: inner rule to guide ant search – a recent model in ant optimization, heterogeneous sensitive ants; virtual sensitive robots; ant-based techniques for static and dynamic routing problems; stigmergic collaborative agents and learning sensitive agents. This monograph is useful for researchers, students and all people interested in the recent natural computing frameworks. The reader is presumed to have knowledge of combinatorial optimization, graph theory, algorithms and programming. The book should furthermore allow readers to acquire ideas, concepts and models to use and develop new software for solving complex real-life problems.

New Literacies and Teacher Learning: Professional Development and the Digital Turn

New Literacies and Teacher Learning: Professional Development and the Digital Turn
$143.95

New Literacies and Teacher Learning" examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students’ learning outcomes. Contributors hail from Argentina, Australia, Canada, Finland, Mexico, Norway, and the U.S, and work in a broad range of situations, grade levels, activities, scales, and even national contexts. Projects include early year education through to adult literacy education and university contexts, describing a range of approaches to taking up new literacies and digital technologies within diverse learning practices. While the authors present detailed descriptions of using various digital resources like movie editing software, wikis, video conferencing, Twitter, and YouTube, they all agree that digital -stuff while important – is not the central concern. Instead, what they foreground in their discussions are theory-informed pedagogical orientations, collaborative learning theories, the complexities of teachers’ workplaces, and young people’s interests. Thus, a key premise in this collection is that teaching and learning are about deep engagement, representing meanings in a range of ways. These include acknowledging relationships and knowledge; thinking critically about events, phenomena, and processes; and participating in valued social and cultural activities. The book shows how this kind of learning doesn’t simply occur in a one-off session, but takes time, commitment, and multiple opportunities to interact with others, to explore, play, make mistakes, and get it right.

Multi-Disciplinary Advancement in Open Source Software and Processes

Multi-Disciplinary Advancement in Open Source Software and Processes
$138.46

By its very nature, free and open source software encourages collaboration within and across virtual teams and promotes interdisciplinary methods and perspectives. Multi-Disciplinary Advancement in Open Source Software and Processes reviews the development, design, and use of free and open source software, providing relevant topics of discussion for programmers, as well as researchers in human-computer studies, online and virtual collaboration, and e-learning. This reference explores successes and failures in the discipline, providing a foundation for future research and new approaches for the development and application of free and open source projects.

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination
$137.39

The new generation of internet technologies and web applications is seeing a growth in social software and networking, as well as other communications tools. This infrastructure of social interaction and collaboration has provided an increase in more dynamic user participation and expertise in knowledge of contents and facts traditionally only held by experts. Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination examines the vital role that social software applications play in regards to the cultural definitions of experts and challenges the reader to consider how recent changes in this area influence how we create and distribute knowledge. This collection brings together scholars and practitioners from various disciplines and professions to project a new kind of thinking about the understanding of the major changes in many professions.

The Designer's Field Guide to Collaboration

The Designer's Field Guide to Collaboration
$131.40

The Designer’s Field Guide to Collaborationprovides practitioners and students with the tools necessary to collaborate effectively with a wide variety of partners in an increasingly socially complex and technology-driven design environment. Beautifully illustrated with color images, the book draws on the expertise of top professionals in the allied fields of architecture, landscape architecture, engineering and construction management, and brings to bear research from diverse disciplines such as software development, organizational behavior, and outdoor leadership training. Chapters examine emerging and best practices for effective team building, structuring workflows, enhancing communication, managing conflict, and developing collective vision-all to ensure the highest standards of design excellence. Case studies detail and reflect on the collaborative processes used to create award-winning projects by Studio Gang, Perkins+Will, Tod Williams Billie Tsien Architects Partners, Gensler, CDR Studio, Mahlum Architects, In. Site: Architecture, and Thornton Tomasetti’s Core Studio. The book also provides pragmatic ideas and formal exercises for brainstorming productively, evaluating ideas, communicating effectively, and offering feedback. By emphasizing the productive influence and creative possibilities of collaboration within the changing landscape of architectural production, the book proposes how these practices can be taught in architecture school and expanded in practice. In a changing world that presents increasingly complex challenges, optimizing these collaborative skills will prove not only necessary, but crucial to the process of creating advanced architecture.

Multimedia Tools and Applications

Multimedia Tools and Applications
$295.52

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and stand

The Practice of Econometric Theory

The Practice of Econometric Theory
$283.78

Econometric theory, as presented in textbooks and the econometric literature generally, is a somewhat disparate collection of findings. Its essential nature is to be a set of demonstrated results that increase over time, each logically based on a specific set of axioms or assumptions, yet at every moment, rather than a finished work, these inevitably form an incomplete body of knowledge. The practice of econometric theory consists of selecting from, applying, and evaluating this literature, so as to test its applicability and range. The creation, development, and use of computer software has led applied economic research into a new age. This book describes the history of econometric computation from 1950 to the present day, based upon an interactive survey involving the collaboration of the many econometricians who have designed and developed this software. It identifies each of the econometric software packages that are made available to and used by economists and econometricians worldwide.

Multimedia Systems and Techniques

Multimedia Systems and Techniques
$283.37

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Technology-Enhanced Learning: Principles and Products

Technology-Enhanced Learning: Principles and Products
$251.72

Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective. This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward.

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions
$235.25

Knowledge management (KM) – or the practice of using information and collaboration technologies and processes to capture organizational learning and thereby improve business performance – is becoming one of the key disciplines in management, especially in large companies. Many books, magazines, conferences, vendors, consultancies, Web sites, online communities and email lists have been formed around this concept. This practical book focuses on the vast offerings of KM solutions-technology, content, and services. The focus is not on technology details, but on how KM and IT practitioners actually use KM tools and techniques. Over twenty case studies describe the real story of choosing and implementing various KM tools and techniques, and experts analyse the trends in the evolution of these technologies and tools, along with opportunities and challenges facing companies harnessing them. Lessons from successes and failures are drawn, along with roadmaps for companies beginning or expanding their KM practice. The introductory chapter presents a taxonomy of KM tools, identifies IT implications of KM practices, highlights lessons learned, and provides tips and recommendations for companies using these tools. Relevant literature on KM practices and key findings of market research groups and industry consortia such as IDC, Gartner and APQC, are presented. The majority of the book is devoted to case studies, featuring clients and vendors along the entire spectrum of solutions: hardware (e.g. handheld/wearable devices), software (e.g. analytics, collaboration, document management) and content (e.g. newsfeeds, market research). Each chapter is structured along the "8Cs" framework developed by the author: connectivity, content, community, commerce, community, capacity, culture, cooperation and capital. In other words, each chapter addresses how appropriate KM tools and technologies help a company on specific fronts such as fostering adequate employee access to knowledge bodies, us

Studying Virtual Math Teams

Studying Virtual Math Teams
$234.69

Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense of math issues and how they solve problems by making meaning together. These studies are woven together with materials that describe the online environment and pedagogical orientation, as well as reflections on the theoretical implications of the findings in the studies. The nature of group cognition and shared meaning making in collaborative learning is a foundational research issue in CSCL. More generally, the theme of sense making is a central topic in information science. While many authors allude to these topics, few have provided this kind of detailed analysis of the mechanisms of intersubjective meaning making. This book presents a coherent research agenda that has been pursued by the author and his research group. The book opens with descriptions of the project and its methodology, as well as situating this research in the past and present context of the CSCL research field. The core research team then presents five concrete analyses of group interactions in different phases of the Virtual Math Teams research project. These chapters are followed by several studies by international collaborators, discussing the group discourse, the software affordances and alternative representations of the interaction, all using data from the VMT project. The concluding chapters address implications for the theory of group cognition and for the methodology of the learning sciences. In addition to substantial introductory and concluding chapters, this important new book includes analyses based upon the author’s previous research, thereby providing smooth continuity and an engaging flow that follows the progression of the research. The VMT project has dual goals: (a) to provide a source of experience and data for practical and theoretical explorations of group knowledge building and (b) to develop an effective online environment and educational service for collab

Enterprise Management Strategies in the Era of Cloud Computing

Enterprise Management Strategies in the Era of Cloud Computing
$225.02

This book seeks to explore the possibilities of business in the cloud, providing a cutting-edge look at the exciting and multifaceted relationships between cloud computing, software virtualization, collaborative technology, and business infrastructure in the 21st Century

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance
$209.00

The Topos of Music is the upgraded and vastly deepened English extension of the seminal German Geometrie der Tone. It reflects the dramatic progress of mathematical music theory and its operationalization by information technology since the publication of Geometrie der Tone in 1990. The conceptual basis has been vastly generalized to topos-theoretic foundations, including a corresponding thoroughly geometric musical logic. The theoretical models and results now include topologies for rhythm, melody, and harmony, as well as a classification theory of musical objects that comprises the topos-theoretic concept framework. Classification also implies techniques of algebraic moduli theory. The classical models of modulation and counterpoint have been extended to exotic scales and counterpoint interval dichotomies. The probably most exciting new field of research deals with musical performance and its implementation on advanced object-oriented software environments. This subject not only uses extensively the existing mathematical music theory, it also opens the language to differential equations and tools of differential geometry, such as Lie derivatives. Mathematical performance theory is the key to inverse performance theory, an advanced new research field which deals with the calculation of varieties of parameters which give rise to a determined performance. This field uses techniques of algebraic geometry and statistics, approaches which have already produced significant results in the understanding of highest-ranked human performances. The book’s formal language and models are currently being used by leading researchers in Europe and Northern America and have become a foundation of music software design. This is also testified by the book’s nineteen collaborators and the included CD-ROM containing software and music examples.

Being an Expert Professional Practitioner: The Relational Turn in Expertise

Being an Expert Professional Practitioner: The Relational Turn in Expertise
$209.00

Professionals deal with complex problems which require working with the expertise of others, but being able to collaborate resourcefully with others is an additional form of expertise. This book draws on a series of research studies to explain what is involved in the new concept of working relationally across practices. It demonstrates how spending time building common knowledge between different professions aids collaboration. The core concept is relational agency, which can arise between practitioners who work together on a complex task: whether reconfiguring the trajectory of a vulnerable child or developing a piece of computer software. Common knowledge, which captures the motives and values of each profession, is essential for the exercise of relational agency and contributing to and working with the common knowledge of what matters for each profession is a new form of relational expertise. The book is based on a wide body of field research including the author’s own. It tackles how to research expert practices using Vygotskian perspectives, and demonstrates how Cultural Historical and Activity Theory approaches contribute to how we understand learning, practices and organisations.

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected
$198.52

Design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple sophisticated commercial and non-commercial engine- ing tools such as CAD tools, modeling, simulation and optimization software, en- neering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and independently with various engineering tools, which are located on different sites, often for quite a long period of time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of details. In order to meet these requirements, it is necessary to have efficient comput- supported collaborative design systems. These systems should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. Based on close international collaboration between the University of Technology of Compiegne in France and the Institute of Computing Technology of the Chinese Ac- emy of Sciences in the early 1990s, a series of international workshops on CSCW in Design started in 1996. In order to facilitate the organization of these workshops, an International Working Group on CSCW in Design (CSCWD) was established and an International Steering Committee was formed in 1998. The series was converted to int- national conferences in 2000 building on the success of the four previous workshops."

Collaborative Learning Through Computer Conferencing: The Najaden Papers

Collaborative Learning Through Computer Conferencing: The Najaden Papers
$191.99

This book analyzes some of the main educational, social, and technological issues in the use of computer-mediated communication and computer networkingfor online collaborative learning, both in distance education and in corporate and organizational environments. Collaborative learning is defined as "individual learning as a result of group interactions and processes." The papers in the book arose from a NATO Advanced Research Workshop held on the sailing ship Najaden. They focus on the use of computer conferencing as a medium which frees participants from the constraints of time and place, and which provides a "collective memory" of all group interactions and exchanges. The book contains contributions from users and implementors of computer conferencing systems in major universities and companies, from researchers and evaluators analyzing the processes and outcomes of online group learning, and from software designers working on new systems for enhancing networked collaboration in groups. Collectively, the contributions mark out the boundaries and directions for the "third generation" of distance education and open learning systems, based on the use of national, international, and global telematic networks for interpersonal communication and group interactions.

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling
$166.79

Those who want to learn about AOM? nd in this special issue a concise collection of descriptions of solid and mature AOM approaches. They only have to take the time to understand one case study in order to appreciate the sample models shown in all papers. Those who want to apply AOM for a particular purpose and are looking for the most appropriate AOM technique can use the papers presented in this specialissue to identify the mostpromisingapproach(es).By identifying similarities between their problem and the case study they should be able to determine candidate AOM approaches easily. Those working on their own AOM approach can readily identify approaches that were able to handle concerns that their own approach is not able to handle elegantly. This stimulates cross-fertilization between approaches and collaborative research. Thoseengineering researchersthat areworkingon enhancing softwaredev- opment processes can use the example models presented in this special issue to understand the potential bene?ts of using AOM techniques at di?erent phases of the software development life-cycle."

The New Production of Users: Changing Innovation Collectives and Involvement Strategies

The New Production of Users: Changing Innovation Collectives and Involvement Strategies
$150.00

Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? "The New Production of Users" offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research."

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems
$149.99

Advances in Bio-inspired Combinatorial Optimization Problems" illustrates several recent bio-inspired efficient algorithms for solving NP-hard problems. Theoretical bio-inspired concepts and models, in particular for agents, ants and virtual robots are described. Large-scale optimization problems, for example: the Generalized Traveling Salesman Problem and the Railway Traveling Salesman Problem, are solved and their results are discussed. Some of the main concepts and models described in this book are: inner rule to guide ant search – a recent model in ant optimization, heterogeneous sensitive ants; virtual sensitive robots; ant-based techniques for static and dynamic routing problems; stigmergic collaborative agents and learning sensitive agents. This monograph is useful for researchers, students and all people interested in the recent natural computing frameworks. The reader is presumed to have knowledge of combinatorial optimization, graph theory, algorithms and programming. The book should furthermore allow readers to acquire ideas, concepts and models to use and develop new software for solving complex real-life problems.

New Literacies and Teacher Learning: Professional Development and the Digital Turn

New Literacies and Teacher Learning: Professional Development and the Digital Turn
$143.95

New Literacies and Teacher Learning" examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students’ learning outcomes. Contributors hail from Argentina, Australia, Canada, Finland, Mexico, Norway, and the U.S, and work in a broad range of situations, grade levels, activities, scales, and even national contexts. Projects include early year education through to adult literacy education and university contexts, describing a range of approaches to taking up new literacies and digital technologies within diverse learning practices. While the authors present detailed descriptions of using various digital resources like movie editing software, wikis, video conferencing, Twitter, and YouTube, they all agree that digital -stuff while important – is not the central concern. Instead, what they foreground in their discussions are theory-informed pedagogical orientations, collaborative learning theories, the complexities of teachers’ workplaces, and young people’s interests. Thus, a key premise in this collection is that teaching and learning are about deep engagement, representing meanings in a range of ways. These include acknowledging relationships and knowledge; thinking critically about events, phenomena, and processes; and participating in valued social and cultural activities. The book shows how this kind of learning doesn’t simply occur in a one-off session, but takes time, commitment, and multiple opportunities to interact with others, to explore, play, make mistakes, and get it right.

Multi-Disciplinary Advancement in Open Source Software and Processes

Multi-Disciplinary Advancement in Open Source Software and Processes
$138.46

By its very nature, free and open source software encourages collaboration within and across virtual teams and promotes interdisciplinary methods and perspectives. Multi-Disciplinary Advancement in Open Source Software and Processes reviews the development, design, and use of free and open source software, providing relevant topics of discussion for programmers, as well as researchers in human-computer studies, online and virtual collaboration, and e-learning. This reference explores successes and failures in the discipline, providing a foundation for future research and new approaches for the development and application of free and open source projects.

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination
$137.39

The new generation of internet technologies and web applications is seeing a growth in social software and networking, as well as other communications tools. This infrastructure of social interaction and collaboration has provided an increase in more dynamic user participation and expertise in knowledge of contents and facts traditionally only held by experts. Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination examines the vital role that social software applications play in regards to the cultural definitions of experts and challenges the reader to consider how recent changes in this area influence how we create and distribute knowledge. This collection brings together scholars and practitioners from various disciplines and professions to project a new kind of thinking about the understanding of the major changes in many professions.

The Designer's Field Guide to Collaboration

The Designer's Field Guide to Collaboration
$131.40

The Designer’s Field Guide to Collaborationprovides practitioners and students with the tools necessary to collaborate effectively with a wide variety of partners in an increasingly socially complex and technology-driven design environment. Beautifully illustrated with color images, the book draws on the expertise of top professionals in the allied fields of architecture, landscape architecture, engineering and construction management, and brings to bear research from diverse disciplines such as software development, organizational behavior, and outdoor leadership training. Chapters examine emerging and best practices for effective team building, structuring workflows, enhancing communication, managing conflict, and developing collective vision-all to ensure the highest standards of design excellence. Case studies detail and reflect on the collaborative processes used to create award-winning projects by Studio Gang, Perkins+Will, Tod Williams Billie Tsien Architects Partners, Gensler, CDR Studio, Mahlum Architects, In. Site: Architecture, and Thornton Tomasetti’s Core Studio. The book also provides pragmatic ideas and formal exercises for brainstorming productively, evaluating ideas, communicating effectively, and offering feedback. By emphasizing the productive influence and creative possibilities of collaboration within the changing landscape of architectural production, the book proposes how these practices can be taught in architecture school and expanded in practice. In a changing world that presents increasingly complex challenges, optimizing these collaborative skills will prove not only necessary, but crucial to the process of creating advanced architecture.

Multimedia Tools and Applications

Multimedia Tools and Applications
$295.52

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and stand

The Practice of Econometric Theory

The Practice of Econometric Theory
$283.78

Econometric theory, as presented in textbooks and the econometric literature generally, is a somewhat disparate collection of findings. Its essential nature is to be a set of demonstrated results that increase over time, each logically based on a specific set of axioms or assumptions, yet at every moment, rather than a finished work, these inevitably form an incomplete body of knowledge. The practice of econometric theory consists of selecting from, applying, and evaluating this literature, so as to test its applicability and range. The creation, development, and use of computer software has led applied economic research into a new age. This book describes the history of econometric computation from 1950 to the present day, based upon an interactive survey involving the collaboration of the many econometricians who have designed and developed this software. It identifies each of the econometric software packages that are made available to and used by economists and econometricians worldwide.

Multimedia Systems and Techniques

Multimedia Systems and Techniques
$283.37

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Technology-Enhanced Learning: Principles and Products

Technology-Enhanced Learning: Principles and Products
$251.72

Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective. This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward.

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions
$235.25

Knowledge management (KM) – or the practice of using information and collaboration technologies and processes to capture organizational learning and thereby improve business performance – is becoming one of the key disciplines in management, especially in large companies. Many books, magazines, conferences, vendors, consultancies, Web sites, online communities and email lists have been formed around this concept. This practical book focuses on the vast offerings of KM solutions-technology, content, and services. The focus is not on technology details, but on how KM and IT practitioners actually use KM tools and techniques. Over twenty case studies describe the real story of choosing and implementing various KM tools and techniques, and experts analyse the trends in the evolution of these technologies and tools, along with opportunities and challenges facing companies harnessing them. Lessons from successes and failures are drawn, along with roadmaps for companies beginning or expanding their KM practice. The introductory chapter presents a taxonomy of KM tools, identifies IT implications of KM practices, highlights lessons learned, and provides tips and recommendations for companies using these tools. Relevant literature on KM practices and key findings of market research groups and industry consortia such as IDC, Gartner and APQC, are presented. The majority of the book is devoted to case studies, featuring clients and vendors along the entire spectrum of solutions: hardware (e.g. handheld/wearable devices), software (e.g. analytics, collaboration, document management) and content (e.g. newsfeeds, market research). Each chapter is structured along the "8Cs" framework developed by the author: connectivity, content, community, commerce, community, capacity, culture, cooperation and capital. In other words, each chapter addresses how appropriate KM tools and technologies help a company on specific fronts such as fostering adequate employee access to knowledge bodies, us

Studying Virtual Math Teams

Studying Virtual Math Teams
$234.69

Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense of math issues and how they solve problems by making meaning together. These studies are woven together with materials that describe the online environment and pedagogical orientation, as well as reflections on the theoretical implications of the findings in the studies. The nature of group cognition and shared meaning making in collaborative learning is a foundational research issue in CSCL. More generally, the theme of sense making is a central topic in information science. While many authors allude to these topics, few have provided this kind of detailed analysis of the mechanisms of intersubjective meaning making. This book presents a coherent research agenda that has been pursued by the author and his research group. The book opens with descriptions of the project and its methodology, as well as situating this research in the past and present context of the CSCL research field. The core research team then presents five concrete analyses of group interactions in different phases of the Virtual Math Teams research project. These chapters are followed by several studies by international collaborators, discussing the group discourse, the software affordances and alternative representations of the interaction, all using data from the VMT project. The concluding chapters address implications for the theory of group cognition and for the methodology of the learning sciences. In addition to substantial introductory and concluding chapters, this important new book includes analyses based upon the author’s previous research, thereby providing smooth continuity and an engaging flow that follows the progression of the research. The VMT project has dual goals: (a) to provide a source of experience and data for practical and theoretical explorations of group knowledge building and (b) to develop an effective online environment and educational service for collab

Enterprise Management Strategies in the Era of Cloud Computing

Enterprise Management Strategies in the Era of Cloud Computing
$225.02

This book seeks to explore the possibilities of business in the cloud, providing a cutting-edge look at the exciting and multifaceted relationships between cloud computing, software virtualization, collaborative technology, and business infrastructure in the 21st Century

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance
$209.00

The Topos of Music is the upgraded and vastly deepened English extension of the seminal German Geometrie der Tone. It reflects the dramatic progress of mathematical music theory and its operationalization by information technology since the publication of Geometrie der Tone in 1990. The conceptual basis has been vastly generalized to topos-theoretic foundations, including a corresponding thoroughly geometric musical logic. The theoretical models and results now include topologies for rhythm, melody, and harmony, as well as a classification theory of musical objects that comprises the topos-theoretic concept framework. Classification also implies techniques of algebraic moduli theory. The classical models of modulation and counterpoint have been extended to exotic scales and counterpoint interval dichotomies. The probably most exciting new field of research deals with musical performance and its implementation on advanced object-oriented software environments. This subject not only uses extensively the existing mathematical music theory, it also opens the language to differential equations and tools of differential geometry, such as Lie derivatives. Mathematical performance theory is the key to inverse performance theory, an advanced new research field which deals with the calculation of varieties of parameters which give rise to a determined performance. This field uses techniques of algebraic geometry and statistics, approaches which have already produced significant results in the understanding of highest-ranked human performances. The book’s formal language and models are currently being used by leading researchers in Europe and Northern America and have become a foundation of music software design. This is also testified by the book’s nineteen collaborators and the included CD-ROM containing software and music examples.

Being an Expert Professional Practitioner: The Relational Turn in Expertise

Being an Expert Professional Practitioner: The Relational Turn in Expertise
$209.00

Professionals deal with complex problems which require working with the expertise of others, but being able to collaborate resourcefully with others is an additional form of expertise. This book draws on a series of research studies to explain what is involved in the new concept of working relationally across practices. It demonstrates how spending time building common knowledge between different professions aids collaboration. The core concept is relational agency, which can arise between practitioners who work together on a complex task: whether reconfiguring the trajectory of a vulnerable child or developing a piece of computer software. Common knowledge, which captures the motives and values of each profession, is essential for the exercise of relational agency and contributing to and working with the common knowledge of what matters for each profession is a new form of relational expertise. The book is based on a wide body of field research including the author’s own. It tackles how to research expert practices using Vygotskian perspectives, and demonstrates how Cultural Historical and Activity Theory approaches contribute to how we understand learning, practices and organisations.

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected
$198.52

Design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple sophisticated commercial and non-commercial engine- ing tools such as CAD tools, modeling, simulation and optimization software, en- neering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and independently with various engineering tools, which are located on different sites, often for quite a long period of time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of details. In order to meet these requirements, it is necessary to have efficient comput- supported collaborative design systems. These systems should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. Based on close international collaboration between the University of Technology of Compiegne in France and the Institute of Computing Technology of the Chinese Ac- emy of Sciences in the early 1990s, a series of international workshops on CSCW in Design started in 1996. In order to facilitate the organization of these workshops, an International Working Group on CSCW in Design (CSCWD) was established and an International Steering Committee was formed in 1998. The series was converted to int- national conferences in 2000 building on the success of the four previous workshops."

Collaborative Learning Through Computer Conferencing: The Najaden Papers

Collaborative Learning Through Computer Conferencing: The Najaden Papers
$191.99

This book analyzes some of the main educational, social, and technological issues in the use of computer-mediated communication and computer networkingfor online collaborative learning, both in distance education and in corporate and organizational environments. Collaborative learning is defined as "individual learning as a result of group interactions and processes." The papers in the book arose from a NATO Advanced Research Workshop held on the sailing ship Najaden. They focus on the use of computer conferencing as a medium which frees participants from the constraints of time and place, and which provides a "collective memory" of all group interactions and exchanges. The book contains contributions from users and implementors of computer conferencing systems in major universities and companies, from researchers and evaluators analyzing the processes and outcomes of online group learning, and from software designers working on new systems for enhancing networked collaboration in groups. Collectively, the contributions mark out the boundaries and directions for the "third generation" of distance education and open learning systems, based on the use of national, international, and global telematic networks for interpersonal communication and group interactions.

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling
$166.79

Those who want to learn about AOM? nd in this special issue a concise collection of descriptions of solid and mature AOM approaches. They only have to take the time to understand one case study in order to appreciate the sample models shown in all papers. Those who want to apply AOM for a particular purpose and are looking for the most appropriate AOM technique can use the papers presented in this specialissue to identify the mostpromisingapproach(es).By identifying similarities between their problem and the case study they should be able to determine candidate AOM approaches easily. Those working on their own AOM approach can readily identify approaches that were able to handle concerns that their own approach is not able to handle elegantly. This stimulates cross-fertilization between approaches and collaborative research. Thoseengineering researchersthat areworkingon enhancing softwaredev- opment processes can use the example models presented in this special issue to understand the potential bene?ts of using AOM techniques at di?erent phases of the software development life-cycle."

The New Production of Users: Changing Innovation Collectives and Involvement Strategies

The New Production of Users: Changing Innovation Collectives and Involvement Strategies
$150.00

Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? "The New Production of Users" offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research."

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems
$149.99

Advances in Bio-inspired Combinatorial Optimization Problems" illustrates several recent bio-inspired efficient algorithms for solving NP-hard problems. Theoretical bio-inspired concepts and models, in particular for agents, ants and virtual robots are described. Large-scale optimization problems, for example: the Generalized Traveling Salesman Problem and the Railway Traveling Salesman Problem, are solved and their results are discussed. Some of the main concepts and models described in this book are: inner rule to guide ant search – a recent model in ant optimization, heterogeneous sensitive ants; virtual sensitive robots; ant-based techniques for static and dynamic routing problems; stigmergic collaborative agents and learning sensitive agents. This monograph is useful for researchers, students and all people interested in the recent natural computing frameworks. The reader is presumed to have knowledge of combinatorial optimization, graph theory, algorithms and programming. The book should furthermore allow readers to acquire ideas, concepts and models to use and develop new software for solving complex real-life problems.

New Literacies and Teacher Learning: Professional Development and the Digital Turn

New Literacies and Teacher Learning: Professional Development and the Digital Turn
$143.95

New Literacies and Teacher Learning" examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students’ learning outcomes. Contributors hail from Argentina, Australia, Canada, Finland, Mexico, Norway, and the U.S, and work in a broad range of situations, grade levels, activities, scales, and even national contexts. Projects include early year education through to adult literacy education and university contexts, describing a range of approaches to taking up new literacies and digital technologies within diverse learning practices. While the authors present detailed descriptions of using various digital resources like movie editing software, wikis, video conferencing, Twitter, and YouTube, they all agree that digital -stuff while important – is not the central concern. Instead, what they foreground in their discussions are theory-informed pedagogical orientations, collaborative learning theories, the complexities of teachers’ workplaces, and young people’s interests. Thus, a key premise in this collection is that teaching and learning are about deep engagement, representing meanings in a range of ways. These include acknowledging relationships and knowledge; thinking critically about events, phenomena, and processes; and participating in valued social and cultural activities. The book shows how this kind of learning doesn’t simply occur in a one-off session, but takes time, commitment, and multiple opportunities to interact with others, to explore, play, make mistakes, and get it right.

Multi-Disciplinary Advancement in Open Source Software and Processes

Multi-Disciplinary Advancement in Open Source Software and Processes
$138.46

By its very nature, free and open source software encourages collaboration within and across virtual teams and promotes interdisciplinary methods and perspectives. Multi-Disciplinary Advancement in Open Source Software and Processes reviews the development, design, and use of free and open source software, providing relevant topics of discussion for programmers, as well as researchers in human-computer studies, online and virtual collaboration, and e-learning. This reference explores successes and failures in the discipline, providing a foundation for future research and new approaches for the development and application of free and open source projects.

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination
$137.39

The new generation of internet technologies and web applications is seeing a growth in social software and networking, as well as other communications tools. This infrastructure of social interaction and collaboration has provided an increase in more dynamic user participation and expertise in knowledge of contents and facts traditionally only held by experts. Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination examines the vital role that social software applications play in regards to the cultural definitions of experts and challenges the reader to consider how recent changes in this area influence how we create and distribute knowledge. This collection brings together scholars and practitioners from various disciplines and professions to project a new kind of thinking about the understanding of the major changes in many professions.

The Designer's Field Guide to Collaboration

The Designer's Field Guide to Collaboration
$131.40

The Designer’s Field Guide to Collaborationprovides practitioners and students with the tools necessary to collaborate effectively with a wide variety of partners in an increasingly socially complex and technology-driven design environment. Beautifully illustrated with color images, the book draws on the expertise of top professionals in the allied fields of architecture, landscape architecture, engineering and construction management, and brings to bear research from diverse disciplines such as software development, organizational behavior, and outdoor leadership training. Chapters examine emerging and best practices for effective team building, structuring workflows, enhancing communication, managing conflict, and developing collective vision-all to ensure the highest standards of design excellence. Case studies detail and reflect on the collaborative processes used to create award-winning projects by Studio Gang, Perkins+Will, Tod Williams Billie Tsien Architects Partners, Gensler, CDR Studio, Mahlum Architects, In. Site: Architecture, and Thornton Tomasetti’s Core Studio. The book also provides pragmatic ideas and formal exercises for brainstorming productively, evaluating ideas, communicating effectively, and offering feedback. By emphasizing the productive influence and creative possibilities of collaboration within the changing landscape of architectural production, the book proposes how these practices can be taught in architecture school and expanded in practice. In a changing world that presents increasingly complex challenges, optimizing these collaborative skills will prove not only necessary, but crucial to the process of creating advanced architecture.

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Multimedia Tools and Applications

Multimedia Tools and Applications
$295.52

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and stand

The Practice of Econometric Theory

The Practice of Econometric Theory
$283.78

Econometric theory, as presented in textbooks and the econometric literature generally, is a somewhat disparate collection of findings. Its essential nature is to be a set of demonstrated results that increase over time, each logically based on a specific set of axioms or assumptions, yet at every moment, rather than a finished work, these inevitably form an incomplete body of knowledge. The practice of econometric theory consists of selecting from, applying, and evaluating this literature, so as to test its applicability and range. The creation, development, and use of computer software has led applied economic research into a new age. This book describes the history of econometric computation from 1950 to the present day, based upon an interactive survey involving the collaboration of the many econometricians who have designed and developed this software. It identifies each of the econometric software packages that are made available to and used by economists and econometricians worldwide.

Multimedia Systems and Techniques

Multimedia Systems and Techniques
$283.37

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Technology-Enhanced Learning: Principles and Products

Technology-Enhanced Learning: Principles and Products
$251.72

Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective. This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward.

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions

Knowledge Management Tools and Techniques: Practitioners and Experts Evaluate Km Solutions
$235.25

Knowledge management (KM) – or the practice of using information and collaboration technologies and processes to capture organizational learning and thereby improve business performance – is becoming one of the key disciplines in management, especially in large companies. Many books, magazines, conferences, vendors, consultancies, Web sites, online communities and email lists have been formed around this concept. This practical book focuses on the vast offerings of KM solutions-technology, content, and services. The focus is not on technology details, but on how KM and IT practitioners actually use KM tools and techniques. Over twenty case studies describe the real story of choosing and implementing various KM tools and techniques, and experts analyse the trends in the evolution of these technologies and tools, along with opportunities and challenges facing companies harnessing them. Lessons from successes and failures are drawn, along with roadmaps for companies beginning or expanding their KM practice. The introductory chapter presents a taxonomy of KM tools, identifies IT implications of KM practices, highlights lessons learned, and provides tips and recommendations for companies using these tools. Relevant literature on KM practices and key findings of market research groups and industry consortia such as IDC, Gartner and APQC, are presented. The majority of the book is devoted to case studies, featuring clients and vendors along the entire spectrum of solutions: hardware (e.g. handheld/wearable devices), software (e.g. analytics, collaboration, document management) and content (e.g. newsfeeds, market research). Each chapter is structured along the "8Cs" framework developed by the author: connectivity, content, community, commerce, community, capacity, culture, cooperation and capital. In other words, each chapter addresses how appropriate KM tools and technologies help a company on specific fronts such as fostering adequate employee access to knowledge bodies, us

Studying Virtual Math Teams

Studying Virtual Math Teams
$234.69

Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense of math issues and how they solve problems by making meaning together. These studies are woven together with materials that describe the online environment and pedagogical orientation, as well as reflections on the theoretical implications of the findings in the studies. The nature of group cognition and shared meaning making in collaborative learning is a foundational research issue in CSCL. More generally, the theme of sense making is a central topic in information science. While many authors allude to these topics, few have provided this kind of detailed analysis of the mechanisms of intersubjective meaning making. This book presents a coherent research agenda that has been pursued by the author and his research group. The book opens with descriptions of the project and its methodology, as well as situating this research in the past and present context of the CSCL research field. The core research team then presents five concrete analyses of group interactions in different phases of the Virtual Math Teams research project. These chapters are followed by several studies by international collaborators, discussing the group discourse, the software affordances and alternative representations of the interaction, all using data from the VMT project. The concluding chapters address implications for the theory of group cognition and for the methodology of the learning sciences. In addition to substantial introductory and concluding chapters, this important new book includes analyses based upon the author’s previous research, thereby providing smooth continuity and an engaging flow that follows the progression of the research. The VMT project has dual goals: (a) to provide a source of experience and data for practical and theoretical explorations of group knowledge building and (b) to develop an effective online environment and educational service for collab

Enterprise Management Strategies in the Era of Cloud Computing

Enterprise Management Strategies in the Era of Cloud Computing
$225.02

This book seeks to explore the possibilities of business in the cloud, providing a cutting-edge look at the exciting and multifaceted relationships between cloud computing, software virtualization, collaborative technology, and business infrastructure in the 21st Century

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance

The Topos of Music: Geometric Logic of Concepts, Theory, and Performance
$209.00

The Topos of Music is the upgraded and vastly deepened English extension of the seminal German Geometrie der Tone. It reflects the dramatic progress of mathematical music theory and its operationalization by information technology since the publication of Geometrie der Tone in 1990. The conceptual basis has been vastly generalized to topos-theoretic foundations, including a corresponding thoroughly geometric musical logic. The theoretical models and results now include topologies for rhythm, melody, and harmony, as well as a classification theory of musical objects that comprises the topos-theoretic concept framework. Classification also implies techniques of algebraic moduli theory. The classical models of modulation and counterpoint have been extended to exotic scales and counterpoint interval dichotomies. The probably most exciting new field of research deals with musical performance and its implementation on advanced object-oriented software environments. This subject not only uses extensively the existing mathematical music theory, it also opens the language to differential equations and tools of differential geometry, such as Lie derivatives. Mathematical performance theory is the key to inverse performance theory, an advanced new research field which deals with the calculation of varieties of parameters which give rise to a determined performance. This field uses techniques of algebraic geometry and statistics, approaches which have already produced significant results in the understanding of highest-ranked human performances. The book’s formal language and models are currently being used by leading researchers in Europe and Northern America and have become a foundation of music software design. This is also testified by the book’s nineteen collaborators and the included CD-ROM containing software and music examples.

Being an Expert Professional Practitioner: The Relational Turn in Expertise

Being an Expert Professional Practitioner: The Relational Turn in Expertise
$209.00

Professionals deal with complex problems which require working with the expertise of others, but being able to collaborate resourcefully with others is an additional form of expertise. This book draws on a series of research studies to explain what is involved in the new concept of working relationally across practices. It demonstrates how spending time building common knowledge between different professions aids collaboration. The core concept is relational agency, which can arise between practitioners who work together on a complex task: whether reconfiguring the trajectory of a vulnerable child or developing a piece of computer software. Common knowledge, which captures the motives and values of each profession, is essential for the exercise of relational agency and contributing to and working with the common knowledge of what matters for each profession is a new form of relational expertise. The book is based on a wide body of field research including the author’s own. It tackles how to research expert practices using Vygotskian perspectives, and demonstrates how Cultural Historical and Activity Theory approaches contribute to how we understand learning, practices and organisations.

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected

Computer Supported Cooperative Work in Design IV: 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected
$198.52

Design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple sophisticated commercial and non-commercial engine- ing tools such as CAD tools, modeling, simulation and optimization software, en- neering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and independently with various engineering tools, which are located on different sites, often for quite a long period of time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of details. In order to meet these requirements, it is necessary to have efficient comput- supported collaborative design systems. These systems should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. Based on close international collaboration between the University of Technology of Compiegne in France and the Institute of Computing Technology of the Chinese Ac- emy of Sciences in the early 1990s, a series of international workshops on CSCW in Design started in 1996. In order to facilitate the organization of these workshops, an International Working Group on CSCW in Design (CSCWD) was established and an International Steering Committee was formed in 1998. The series was converted to int- national conferences in 2000 building on the success of the four previous workshops."

Collaborative Learning Through Computer Conferencing: The Najaden Papers

Collaborative Learning Through Computer Conferencing: The Najaden Papers
$191.99

This book analyzes some of the main educational, social, and technological issues in the use of computer-mediated communication and computer networkingfor online collaborative learning, both in distance education and in corporate and organizational environments. Collaborative learning is defined as "individual learning as a result of group interactions and processes." The papers in the book arose from a NATO Advanced Research Workshop held on the sailing ship Najaden. They focus on the use of computer conferencing as a medium which frees participants from the constraints of time and place, and which provides a "collective memory" of all group interactions and exchanges. The book contains contributions from users and implementors of computer conferencing systems in major universities and companies, from researchers and evaluators analyzing the processes and outcomes of online group learning, and from software designers working on new systems for enhancing networked collaboration in groups. Collectively, the contributions mark out the boundaries and directions for the "third generation" of distance education and open learning systems, based on the use of national, international, and global telematic networks for interpersonal communication and group interactions.

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling

Transactions on Aspect-Oriented Software Development VII: A Common Case Study for Aspect-Oriented Modeling
$166.79

Those who want to learn about AOM? nd in this special issue a concise collection of descriptions of solid and mature AOM approaches. They only have to take the time to understand one case study in order to appreciate the sample models shown in all papers. Those who want to apply AOM for a particular purpose and are looking for the most appropriate AOM technique can use the papers presented in this specialissue to identify the mostpromisingapproach(es).By identifying similarities between their problem and the case study they should be able to determine candidate AOM approaches easily. Those working on their own AOM approach can readily identify approaches that were able to handle concerns that their own approach is not able to handle elegantly. This stimulates cross-fertilization between approaches and collaborative research. Thoseengineering researchersthat areworkingon enhancing softwaredev- opment processes can use the example models presented in this special issue to understand the potential bene?ts of using AOM techniques at di?erent phases of the software development life-cycle."

The New Production of Users: Changing Innovation Collectives and Involvement Strategies

The New Production of Users: Changing Innovation Collectives and Involvement Strategies
$150.00

Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? "The New Production of Users" offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research."

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems

Advances in Bio-Inspired Computing for Combinatorial Optimization Problems
$149.99

Advances in Bio-inspired Combinatorial Optimization Problems" illustrates several recent bio-inspired efficient algorithms for solving NP-hard problems. Theoretical bio-inspired concepts and models, in particular for agents, ants and virtual robots are described. Large-scale optimization problems, for example: the Generalized Traveling Salesman Problem and the Railway Traveling Salesman Problem, are solved and their results are discussed. Some of the main concepts and models described in this book are: inner rule to guide ant search – a recent model in ant optimization, heterogeneous sensitive ants; virtual sensitive robots; ant-based techniques for static and dynamic routing problems; stigmergic collaborative agents and learning sensitive agents. This monograph is useful for researchers, students and all people interested in the recent natural computing frameworks. The reader is presumed to have knowledge of combinatorial optimization, graph theory, algorithms and programming. The book should furthermore allow readers to acquire ideas, concepts and models to use and develop new software for solving complex real-life problems.

New Literacies and Teacher Learning: Professional Development and the Digital Turn

New Literacies and Teacher Learning: Professional Development and the Digital Turn
$143.95

New Literacies and Teacher Learning" examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students’ learning outcomes. Contributors hail from Argentina, Australia, Canada, Finland, Mexico, Norway, and the U.S, and work in a broad range of situations, grade levels, activities, scales, and even national contexts. Projects include early year education through to adult literacy education and university contexts, describing a range of approaches to taking up new literacies and digital technologies within diverse learning practices. While the authors present detailed descriptions of using various digital resources like movie editing software, wikis, video conferencing, Twitter, and YouTube, they all agree that digital -stuff while important – is not the central concern. Instead, what they foreground in their discussions are theory-informed pedagogical orientations, collaborative learning theories, the complexities of teachers’ workplaces, and young people’s interests. Thus, a key premise in this collection is that teaching and learning are about deep engagement, representing meanings in a range of ways. These include acknowledging relationships and knowledge; thinking critically about events, phenomena, and processes; and participating in valued social and cultural activities. The book shows how this kind of learning doesn’t simply occur in a one-off session, but takes time, commitment, and multiple opportunities to interact with others, to explore, play, make mistakes, and get it right.

Multi-Disciplinary Advancement in Open Source Software and Processes

Multi-Disciplinary Advancement in Open Source Software and Processes
$138.46

By its very nature, free and open source software encourages collaboration within and across virtual teams and promotes interdisciplinary methods and perspectives. Multi-Disciplinary Advancement in Open Source Software and Processes reviews the development, design, and use of free and open source software, providing relevant topics of discussion for programmers, as well as researchers in human-computer studies, online and virtual collaboration, and e-learning. This reference explores successes and failures in the discipline, providing a foundation for future research and new approaches for the development and application of free and open source projects.

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination

Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination
$137.39

The new generation of internet technologies and web applications is seeing a growth in social software and networking, as well as other communications tools. This infrastructure of social interaction and collaboration has provided an increase in more dynamic user participation and expertise in knowledge of contents and facts traditionally only held by experts. Social Software and the Evolution of User Expertise: Future Trends in Knowledge Creation and Dissemination examines the vital role that social software applications play in regards to the cultural definitions of experts and challenges the reader to consider how recent changes in this area influence how we create and distribute knowledge. This collection brings together scholars and practitioners from various disciplines and professions to project a new kind of thinking about the understanding of the major changes in many professions.

The Designer's Field Guide to Collaboration

The Designer's Field Guide to Collaboration
$131.40

The Designer’s Field Guide to Collaborationprovides practitioners and students with the tools necessary to collaborate effectively with a wide variety of partners in an increasingly socially complex and technology-driven design environment. Beautifully illustrated with color images, the book draws on the expertise of top professionals in the allied fields of architecture, landscape architecture, engineering and construction management, and brings to bear research from diverse disciplines such as software development, organizational behavior, and outdoor leadership training. Chapters examine emerging and best practices for effective team building, structuring workflows, enhancing communication, managing conflict, and developing collective vision-all to ensure the highest standards of design excellence. Case studies detail and reflect on the collaborative processes used to create award-winning projects by Studio Gang, Perkins+Will, Tod Williams Billie Tsien Architects Partners, Gensler, CDR Studio, Mahlum Architects, In. Site: Architecture, and Thornton Tomasetti’s Core Studio. The book also provides pragmatic ideas and formal exercises for brainstorming productively, evaluating ideas, communicating effectively, and offering feedback. By emphasizing the productive influence and creative possibilities of collaboration within the changing landscape of architectural production, the book proposes how these practices can be taught in architecture school and expanded in practice. In a changing world that presents increasingly complex challenges, optimizing these collaborative skills will prove not only necessary, but crucial to the process of creating advanced architecture.


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