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Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

MACE: THE DARK AGE – Official Fighter's Guide

MACE: THE DARK AGE - Official Fighter's Guide
$66.75

MACE: THE DARK AGE – Official Fighter’s Guide

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Marvelous Mac Games

Marvelous Mac Games
$50.87

Marvelous Mac Games

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)
$40.51

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.85

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.78

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Marvelous Mac Games

Marvelous Mac Games
$35.96

Marvelous Mac Games

Cool Mac Games Plus!

Cool Mac Games Plus!
$35.51

Cool Mac Games Plus!

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

MACE: THE DARK AGE – Official Fighter's Guide

MACE: THE DARK AGE - Official Fighter's Guide
$66.75

MACE: THE DARK AGE – Official Fighter’s Guide

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Marvelous Mac Games

Marvelous Mac Games
$50.87

Marvelous Mac Games

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)
$40.51

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.85

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.78

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Marvelous Mac Games

Marvelous Mac Games
$35.96

Marvelous Mac Games

Cool Mac Games Plus!

Cool Mac Games Plus!
$35.51

Cool Mac Games Plus!

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

MACE: THE DARK AGE – Official Fighter's Guide

MACE: THE DARK AGE - Official Fighter's Guide
$66.75

MACE: THE DARK AGE – Official Fighter’s Guide

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Marvelous Mac Games

Marvelous Mac Games
$50.87

Marvelous Mac Games

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)
$40.51

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.85

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.78

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Marvelous Mac Games

Marvelous Mac Games
$35.96

Marvelous Mac Games

Cool Mac Games Plus!

Cool Mac Games Plus!
$35.51

Cool Mac Games Plus!

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

MACE: THE DARK AGE – Official Fighter's Guide

MACE: THE DARK AGE - Official Fighter's Guide
$66.75

MACE: THE DARK AGE – Official Fighter’s Guide

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Marvelous Mac Games

Marvelous Mac Games
$50.87

Marvelous Mac Games

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)
$40.51

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.85

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.78

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Marvelous Mac Games

Marvelous Mac Games
$35.96

Marvelous Mac Games

Cool Mac Games Plus!

Cool Mac Games Plus!
$35.51

Cool Mac Games Plus!

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

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Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

MACE: THE DARK AGE – Official Fighter's Guide

MACE: THE DARK AGE - Official Fighter's Guide
$66.75

MACE: THE DARK AGE – Official Fighter’s Guide

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Marvelous Mac Games

Marvelous Mac Games
$50.87

Marvelous Mac Games

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)
$40.51

Slaine, the Exile (The Lay of Slaine Mac Roth, Book One)

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.85

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))
$38.78

Mace Griffin(TM) Bounty Hunter Official Strategy Guide (Official Strategy Guides (Bradygames))

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Marvelous Mac Games

Marvelous Mac Games
$35.96

Marvelous Mac Games

Cool Mac Games Plus!

Cool Mac Games Plus!
$35.51

Cool Mac Games Plus!

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.


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