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Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.
$86.89

Alfred’s Essentials of Music Theory Software Volume 1 covers all of the material in Student Book, Volume 1 (item 00-17231) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 1 (Lessons 1-25) – Treble & Bass Clefs, Optional Alto & Tenor Clefs, 4/4, 0.75 & 2/4 Time Signatures, Flats, Sharps & Naturals, Whole & Half Steps, Dynamic Signs, Temp Markings & Articulation, Up to Eighth Notes & Rests. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format – Software.

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Macs for Seniors for Dummies

Macs for Seniors for Dummies
$22.47

You’re never too old to fall in love’with your Mac! You took a while, but you are now the proud owner of your first Mac computer. Macs For Seniors For Dummies is just for you. This friendly, accessible guide walks you through choosing a Mac and learning how to use it. You’ll find yourself falling head over heels for your Mac in no time. Macs For Seniors For Dummies introduces you to all the basics that you need to know: turning the Mac on and getting connected; using the keyboard and mouse; working with files and folders; navigate around the Mac desktop and OS X Lion; setting up an Internet connection and e-mail; and much more. Shows Mac newbies how to surf safely with Safari, video chat with FaceTime, and connect with friends and family online Covers choosing the Mac that’s right for you, setting it up, running programs and managing files, and hooking up a printer Features ways to have some fun, too, with digital photos and videos, music, movies, games, apps, and more Includes tips on troubleshooting and taking care of your Mac Your Mac can do so much more than you ever imagined and Macs For Seniors For Dummies shows you how!

Newton's Football: The Science Behind America's Game

Newton's Football: The Science Behind America's Game
$22.38

In the bestselling tradition of "Freakonomics" and "Scorecasting" comes a clever and accessible look at the big ideas underlying the science of football. Did you hear the one about the MacArthur genius physicist and the NFL coach? It’s not a joke. It’s actually an innovative way to understand chaos theory, and the remarkable complexity of modern professional football. In "Newton’s Football, " journalist and "New York Times" bestselling author Allen St. John and TED Speaker and former Yale professor Ainissa Ramirez explore the unexpected science behind America’s Game. Whether it’s Jerry Rice finding the common ground between quantum physics and the West Coast offense or an Ivy League biologist explaining-at a granular level-exactly how a Big Mac morphs into an outside linebacker, "Newton’s Football" illuminates football-and science-through funny, insightful stories told by some of the world’s sharpest minds. With a clear-eyed empirical approach-and an exuberant affection for the game-St. John and Ramirez address topics that have long beguiled scientists and football fans alike, including: – the unlikely evolution of the football (or, as they put it, "The Divinely Random Bounce of the Prolate Spheroid") – what Vince Lombardi has in common with Isaac Newton – how the hardwired behavior of monkeys can explain a head coach’s reluctance to go for it on fourth-down – why a gruesome elevator accident jump-started the evolution of placekicking – how Teddy Roosevelt saved football using the same behavioral science concept that Dreamworks would use to save "Shrek" – why woodpeckers don’t get concussions – how better helmets actually made the game more dangerous Every Sunday the NFL shares a secret with only its savviest fans: The game isn’t just a clash of bodies, it’s a clash of ideas. The greatest minds in football have always possessed an instinctual grasp of science, understanding the big ideas and gritty realities that inform the game’s rich past, as well as it

iOS Cloud Development for Dummies

iOS Cloud Development for Dummies
$22.17

Want to create robust, data-driven, iOS cloud apps? This book makes it easier Apple’s mobile operating system (iOS) supports iPhones, iPads, iPods and other Apple devices, and while even beginners can now develop apps to run just on these devices themselves, sometimes you want to create an app with more heft. Applications such as live weather reports or multi-player games require a lot of data to be pulled from outside-often from cloud-based Web Services, such as Google or Amazon. This book, written by application development expert Neal Goldstein, shows you how to weave all of this together to create robust iOS apps. Developers will learn how to get, post, and modify data as well as how to create and deploy new, app-specific Web Services. The book includes numerous sample programs such as Xcode projects, sample server code used to create Web Services in the cloud, desktop client back-ends, and more. Takes new and seasoned developers beyond the creation of simple client-based iOS applications to create more sophisticated, data-driven, cloud-based mobile appsExplains how to access existing Web Services from native iOS applications and also how to create and deploy new, app-specific Web ServicesIncludes sample programs such as Xcode projects with complete source code, and sample server code for creating cloud-based Web ServicesOffers valuable and hard-to-get information for new or veteran iOS developers, from small shops to enterprise iOS developmentShows you how to use iCloud and Core data to enable apps running on different devices to share dataConnecting your iOS app to the cloud just got easier, with "iOS Cloud Development For Dummies."Note: Apple’s iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

OS X Mavericks All-in-One for Dummies

OS X Mavericks All-in-One for Dummies
$20.90

Your all-in-one guide to all things OS X MavericksThis fun and friendly "For Dummies" guide is your ticket to taking advantage of all the features of Apple’s latest desktop operating system – OS X Mavericks. You’ll get to know OS X, customize Mavericks for your needs, become more productive, and take your system to a whole new level with eight minibooks dedicated to OS X essentials. Plus, you’ll learn how to keep your system safe, stay connected on the go, turn your Mac into a multimedia hub, and make your Mac happy with the over 200 new features found in OS X Mavericks. Includes eight minibooks: Introducing OS X, Customizing and Sharing, the Digital Hub, Using iWork, the Typical Internet Stuff, Networking in OS X, Expanding Your System, and Advanced OS XCovers new-to-OS X tools and features including iBooks, Maps, iCloud Keychain, Finder Tabs, and Tags plus the streamlined Calendar, Notifications, and Safari applicationsShows you how to navigate around the desktop with Launchpad and Mission Control, build the Finder of your dreams, and sync your important stuff with iCloudWalks you through the fun stuff, too, including editing images in iPhoto, trying out your cinema skills with iMovie, rockin’ out with GarageBand and iTunes, becoming a gaming guru, video-chatting with FaceTime, surfing the web with Safari, and moreWhether you want to test the OS X waters or just dive right in, "OS X Mavericks All-in-One For Dummies" is here to help guide your way.

Kinect Hacks

Kinect Hacks
$20.40

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

How to Do Everything MacBook Air

How to Do Everything MacBook Air
$19.65

Take your MacBook Air to new heights Discover how to get more than ever before out of Apple s incredibly thin and light notebooks with help from this hands-on guide. How to Do Everything: MacBook Air shows you how to harness the power of the new Mac OS X Mountain Lion operating system, and use iTunes, iWork, iLife, iCloud, Safari, Contacts, Calendar, Reminders, Notification Center, Mail, and other powerful apps. Tap into all the computing power built into Apple s ultra-portable MacBook Air while you re at home, at work, or on-the-go. Custom configure your MacBook Air and navigate with the Multi-Touch trackpad Get the most out of the new Mac OS X Mountain Lion operating system Transfer data from a PC or another Mac Manage your email accounts with the Mail app Sync all of your data and devices via iCloud Connect peripherals Bluetooth devices, printers, cameras, and more Use your MacBook Air to connect to Facebook, Twitter, Google+, Flickr, Tumblr, LinkedIn, and other services Maximize productivity tools, such as Microsoft Office and the iWork apps Download and play movies, TV shows, and games Manage your iTunes Library Get organized with the new Contacts, Calendar, and Reminders apps Communicate efficiently using the Messages app Video chat with FaceTime or Skype Run Microsoft Windows programs on your MacBook Air Update, back up, troubleshoot, and maintain your MacBook Air "

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.
$86.89

Alfred’s Essentials of Music Theory Software Volume 1 covers all of the material in Student Book, Volume 1 (item 00-17231) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 1 (Lessons 1-25) – Treble & Bass Clefs, Optional Alto & Tenor Clefs, 4/4, 0.75 & 2/4 Time Signatures, Flats, Sharps & Naturals, Whole & Half Steps, Dynamic Signs, Temp Markings & Articulation, Up to Eighth Notes & Rests. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format – Software.

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Macs for Seniors for Dummies

Macs for Seniors for Dummies
$22.47

You’re never too old to fall in love’with your Mac! You took a while, but you are now the proud owner of your first Mac computer. Macs For Seniors For Dummies is just for you. This friendly, accessible guide walks you through choosing a Mac and learning how to use it. You’ll find yourself falling head over heels for your Mac in no time. Macs For Seniors For Dummies introduces you to all the basics that you need to know: turning the Mac on and getting connected; using the keyboard and mouse; working with files and folders; navigate around the Mac desktop and OS X Lion; setting up an Internet connection and e-mail; and much more. Shows Mac newbies how to surf safely with Safari, video chat with FaceTime, and connect with friends and family online Covers choosing the Mac that’s right for you, setting it up, running programs and managing files, and hooking up a printer Features ways to have some fun, too, with digital photos and videos, music, movies, games, apps, and more Includes tips on troubleshooting and taking care of your Mac Your Mac can do so much more than you ever imagined and Macs For Seniors For Dummies shows you how!

Newton's Football: The Science Behind America's Game

Newton's Football: The Science Behind America's Game
$22.38

In the bestselling tradition of "Freakonomics" and "Scorecasting" comes a clever and accessible look at the big ideas underlying the science of football. Did you hear the one about the MacArthur genius physicist and the NFL coach? It’s not a joke. It’s actually an innovative way to understand chaos theory, and the remarkable complexity of modern professional football. In "Newton’s Football, " journalist and "New York Times" bestselling author Allen St. John and TED Speaker and former Yale professor Ainissa Ramirez explore the unexpected science behind America’s Game. Whether it’s Jerry Rice finding the common ground between quantum physics and the West Coast offense or an Ivy League biologist explaining-at a granular level-exactly how a Big Mac morphs into an outside linebacker, "Newton’s Football" illuminates football-and science-through funny, insightful stories told by some of the world’s sharpest minds. With a clear-eyed empirical approach-and an exuberant affection for the game-St. John and Ramirez address topics that have long beguiled scientists and football fans alike, including: – the unlikely evolution of the football (or, as they put it, "The Divinely Random Bounce of the Prolate Spheroid") – what Vince Lombardi has in common with Isaac Newton – how the hardwired behavior of monkeys can explain a head coach’s reluctance to go for it on fourth-down – why a gruesome elevator accident jump-started the evolution of placekicking – how Teddy Roosevelt saved football using the same behavioral science concept that Dreamworks would use to save "Shrek" – why woodpeckers don’t get concussions – how better helmets actually made the game more dangerous Every Sunday the NFL shares a secret with only its savviest fans: The game isn’t just a clash of bodies, it’s a clash of ideas. The greatest minds in football have always possessed an instinctual grasp of science, understanding the big ideas and gritty realities that inform the game’s rich past, as well as it

iOS Cloud Development for Dummies

iOS Cloud Development for Dummies
$22.17

Want to create robust, data-driven, iOS cloud apps? This book makes it easier Apple’s mobile operating system (iOS) supports iPhones, iPads, iPods and other Apple devices, and while even beginners can now develop apps to run just on these devices themselves, sometimes you want to create an app with more heft. Applications such as live weather reports or multi-player games require a lot of data to be pulled from outside-often from cloud-based Web Services, such as Google or Amazon. This book, written by application development expert Neal Goldstein, shows you how to weave all of this together to create robust iOS apps. Developers will learn how to get, post, and modify data as well as how to create and deploy new, app-specific Web Services. The book includes numerous sample programs such as Xcode projects, sample server code used to create Web Services in the cloud, desktop client back-ends, and more. Takes new and seasoned developers beyond the creation of simple client-based iOS applications to create more sophisticated, data-driven, cloud-based mobile appsExplains how to access existing Web Services from native iOS applications and also how to create and deploy new, app-specific Web ServicesIncludes sample programs such as Xcode projects with complete source code, and sample server code for creating cloud-based Web ServicesOffers valuable and hard-to-get information for new or veteran iOS developers, from small shops to enterprise iOS developmentShows you how to use iCloud and Core data to enable apps running on different devices to share dataConnecting your iOS app to the cloud just got easier, with "iOS Cloud Development For Dummies."Note: Apple’s iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

OS X Mavericks All-in-One for Dummies

OS X Mavericks All-in-One for Dummies
$20.90

Your all-in-one guide to all things OS X MavericksThis fun and friendly "For Dummies" guide is your ticket to taking advantage of all the features of Apple’s latest desktop operating system – OS X Mavericks. You’ll get to know OS X, customize Mavericks for your needs, become more productive, and take your system to a whole new level with eight minibooks dedicated to OS X essentials. Plus, you’ll learn how to keep your system safe, stay connected on the go, turn your Mac into a multimedia hub, and make your Mac happy with the over 200 new features found in OS X Mavericks. Includes eight minibooks: Introducing OS X, Customizing and Sharing, the Digital Hub, Using iWork, the Typical Internet Stuff, Networking in OS X, Expanding Your System, and Advanced OS XCovers new-to-OS X tools and features including iBooks, Maps, iCloud Keychain, Finder Tabs, and Tags plus the streamlined Calendar, Notifications, and Safari applicationsShows you how to navigate around the desktop with Launchpad and Mission Control, build the Finder of your dreams, and sync your important stuff with iCloudWalks you through the fun stuff, too, including editing images in iPhoto, trying out your cinema skills with iMovie, rockin’ out with GarageBand and iTunes, becoming a gaming guru, video-chatting with FaceTime, surfing the web with Safari, and moreWhether you want to test the OS X waters or just dive right in, "OS X Mavericks All-in-One For Dummies" is here to help guide your way.

Kinect Hacks

Kinect Hacks
$20.40

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

How to Do Everything MacBook Air

How to Do Everything MacBook Air
$19.65

Take your MacBook Air to new heights Discover how to get more than ever before out of Apple s incredibly thin and light notebooks with help from this hands-on guide. How to Do Everything: MacBook Air shows you how to harness the power of the new Mac OS X Mountain Lion operating system, and use iTunes, iWork, iLife, iCloud, Safari, Contacts, Calendar, Reminders, Notification Center, Mail, and other powerful apps. Tap into all the computing power built into Apple s ultra-portable MacBook Air while you re at home, at work, or on-the-go. Custom configure your MacBook Air and navigate with the Multi-Touch trackpad Get the most out of the new Mac OS X Mountain Lion operating system Transfer data from a PC or another Mac Manage your email accounts with the Mail app Sync all of your data and devices via iCloud Connect peripherals Bluetooth devices, printers, cameras, and more Use your MacBook Air to connect to Facebook, Twitter, Google+, Flickr, Tumblr, LinkedIn, and other services Maximize productivity tools, such as Microsoft Office and the iWork apps Download and play movies, TV shows, and games Manage your iTunes Library Get organized with the new Contacts, Calendar, and Reminders apps Communicate efficiently using the Messages app Video chat with FaceTime or Skype Run Microsoft Windows programs on your MacBook Air Update, back up, troubleshoot, and maintain your MacBook Air "

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.
$86.89

Alfred’s Essentials of Music Theory Software Volume 1 covers all of the material in Student Book, Volume 1 (item 00-17231) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 1 (Lessons 1-25) – Treble & Bass Clefs, Optional Alto & Tenor Clefs, 4/4, 0.75 & 2/4 Time Signatures, Flats, Sharps & Naturals, Whole & Half Steps, Dynamic Signs, Temp Markings & Articulation, Up to Eighth Notes & Rests. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format – Software.

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Macs for Seniors for Dummies

Macs for Seniors for Dummies
$22.47

You’re never too old to fall in love’with your Mac! You took a while, but you are now the proud owner of your first Mac computer. Macs For Seniors For Dummies is just for you. This friendly, accessible guide walks you through choosing a Mac and learning how to use it. You’ll find yourself falling head over heels for your Mac in no time. Macs For Seniors For Dummies introduces you to all the basics that you need to know: turning the Mac on and getting connected; using the keyboard and mouse; working with files and folders; navigate around the Mac desktop and OS X Lion; setting up an Internet connection and e-mail; and much more. Shows Mac newbies how to surf safely with Safari, video chat with FaceTime, and connect with friends and family online Covers choosing the Mac that’s right for you, setting it up, running programs and managing files, and hooking up a printer Features ways to have some fun, too, with digital photos and videos, music, movies, games, apps, and more Includes tips on troubleshooting and taking care of your Mac Your Mac can do so much more than you ever imagined and Macs For Seniors For Dummies shows you how!

Newton's Football: The Science Behind America's Game

Newton's Football: The Science Behind America's Game
$22.38

In the bestselling tradition of "Freakonomics" and "Scorecasting" comes a clever and accessible look at the big ideas underlying the science of football. Did you hear the one about the MacArthur genius physicist and the NFL coach? It’s not a joke. It’s actually an innovative way to understand chaos theory, and the remarkable complexity of modern professional football. In "Newton’s Football, " journalist and "New York Times" bestselling author Allen St. John and TED Speaker and former Yale professor Ainissa Ramirez explore the unexpected science behind America’s Game. Whether it’s Jerry Rice finding the common ground between quantum physics and the West Coast offense or an Ivy League biologist explaining-at a granular level-exactly how a Big Mac morphs into an outside linebacker, "Newton’s Football" illuminates football-and science-through funny, insightful stories told by some of the world’s sharpest minds. With a clear-eyed empirical approach-and an exuberant affection for the game-St. John and Ramirez address topics that have long beguiled scientists and football fans alike, including: – the unlikely evolution of the football (or, as they put it, "The Divinely Random Bounce of the Prolate Spheroid") – what Vince Lombardi has in common with Isaac Newton – how the hardwired behavior of monkeys can explain a head coach’s reluctance to go for it on fourth-down – why a gruesome elevator accident jump-started the evolution of placekicking – how Teddy Roosevelt saved football using the same behavioral science concept that Dreamworks would use to save "Shrek" – why woodpeckers don’t get concussions – how better helmets actually made the game more dangerous Every Sunday the NFL shares a secret with only its savviest fans: The game isn’t just a clash of bodies, it’s a clash of ideas. The greatest minds in football have always possessed an instinctual grasp of science, understanding the big ideas and gritty realities that inform the game’s rich past, as well as it

iOS Cloud Development for Dummies

iOS Cloud Development for Dummies
$22.17

Want to create robust, data-driven, iOS cloud apps? This book makes it easier Apple’s mobile operating system (iOS) supports iPhones, iPads, iPods and other Apple devices, and while even beginners can now develop apps to run just on these devices themselves, sometimes you want to create an app with more heft. Applications such as live weather reports or multi-player games require a lot of data to be pulled from outside-often from cloud-based Web Services, such as Google or Amazon. This book, written by application development expert Neal Goldstein, shows you how to weave all of this together to create robust iOS apps. Developers will learn how to get, post, and modify data as well as how to create and deploy new, app-specific Web Services. The book includes numerous sample programs such as Xcode projects, sample server code used to create Web Services in the cloud, desktop client back-ends, and more. Takes new and seasoned developers beyond the creation of simple client-based iOS applications to create more sophisticated, data-driven, cloud-based mobile appsExplains how to access existing Web Services from native iOS applications and also how to create and deploy new, app-specific Web ServicesIncludes sample programs such as Xcode projects with complete source code, and sample server code for creating cloud-based Web ServicesOffers valuable and hard-to-get information for new or veteran iOS developers, from small shops to enterprise iOS developmentShows you how to use iCloud and Core data to enable apps running on different devices to share dataConnecting your iOS app to the cloud just got easier, with "iOS Cloud Development For Dummies."Note: Apple’s iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

OS X Mavericks All-in-One for Dummies

OS X Mavericks All-in-One for Dummies
$20.90

Your all-in-one guide to all things OS X MavericksThis fun and friendly "For Dummies" guide is your ticket to taking advantage of all the features of Apple’s latest desktop operating system – OS X Mavericks. You’ll get to know OS X, customize Mavericks for your needs, become more productive, and take your system to a whole new level with eight minibooks dedicated to OS X essentials. Plus, you’ll learn how to keep your system safe, stay connected on the go, turn your Mac into a multimedia hub, and make your Mac happy with the over 200 new features found in OS X Mavericks. Includes eight minibooks: Introducing OS X, Customizing and Sharing, the Digital Hub, Using iWork, the Typical Internet Stuff, Networking in OS X, Expanding Your System, and Advanced OS XCovers new-to-OS X tools and features including iBooks, Maps, iCloud Keychain, Finder Tabs, and Tags plus the streamlined Calendar, Notifications, and Safari applicationsShows you how to navigate around the desktop with Launchpad and Mission Control, build the Finder of your dreams, and sync your important stuff with iCloudWalks you through the fun stuff, too, including editing images in iPhoto, trying out your cinema skills with iMovie, rockin’ out with GarageBand and iTunes, becoming a gaming guru, video-chatting with FaceTime, surfing the web with Safari, and moreWhether you want to test the OS X waters or just dive right in, "OS X Mavericks All-in-One For Dummies" is here to help guide your way.

Kinect Hacks

Kinect Hacks
$20.40

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

How to Do Everything MacBook Air

How to Do Everything MacBook Air
$19.65

Take your MacBook Air to new heights Discover how to get more than ever before out of Apple s incredibly thin and light notebooks with help from this hands-on guide. How to Do Everything: MacBook Air shows you how to harness the power of the new Mac OS X Mountain Lion operating system, and use iTunes, iWork, iLife, iCloud, Safari, Contacts, Calendar, Reminders, Notification Center, Mail, and other powerful apps. Tap into all the computing power built into Apple s ultra-portable MacBook Air while you re at home, at work, or on-the-go. Custom configure your MacBook Air and navigate with the Multi-Touch trackpad Get the most out of the new Mac OS X Mountain Lion operating system Transfer data from a PC or another Mac Manage your email accounts with the Mail app Sync all of your data and devices via iCloud Connect peripherals Bluetooth devices, printers, cameras, and more Use your MacBook Air to connect to Facebook, Twitter, Google+, Flickr, Tumblr, LinkedIn, and other services Maximize productivity tools, such as Microsoft Office and the iWork apps Download and play movies, TV shows, and games Manage your iTunes Library Get organized with the new Contacts, Calendar, and Reminders apps Communicate efficiently using the Messages app Video chat with FaceTime or Skype Run Microsoft Windows programs on your MacBook Air Update, back up, troubleshoot, and maintain your MacBook Air "

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.
$86.89

Alfred’s Essentials of Music Theory Software Volume 1 covers all of the material in Student Book, Volume 1 (item 00-17231) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 1 (Lessons 1-25) – Treble & Bass Clefs, Optional Alto & Tenor Clefs, 4/4, 0.75 & 2/4 Time Signatures, Flats, Sharps & Naturals, Whole & Half Steps, Dynamic Signs, Temp Markings & Articulation, Up to Eighth Notes & Rests. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format – Software.

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Macs for Seniors for Dummies

Macs for Seniors for Dummies
$22.47

You’re never too old to fall in love’with your Mac! You took a while, but you are now the proud owner of your first Mac computer. Macs For Seniors For Dummies is just for you. This friendly, accessible guide walks you through choosing a Mac and learning how to use it. You’ll find yourself falling head over heels for your Mac in no time. Macs For Seniors For Dummies introduces you to all the basics that you need to know: turning the Mac on and getting connected; using the keyboard and mouse; working with files and folders; navigate around the Mac desktop and OS X Lion; setting up an Internet connection and e-mail; and much more. Shows Mac newbies how to surf safely with Safari, video chat with FaceTime, and connect with friends and family online Covers choosing the Mac that’s right for you, setting it up, running programs and managing files, and hooking up a printer Features ways to have some fun, too, with digital photos and videos, music, movies, games, apps, and more Includes tips on troubleshooting and taking care of your Mac Your Mac can do so much more than you ever imagined and Macs For Seniors For Dummies shows you how!

Newton's Football: The Science Behind America's Game

Newton's Football: The Science Behind America's Game
$22.38

In the bestselling tradition of "Freakonomics" and "Scorecasting" comes a clever and accessible look at the big ideas underlying the science of football. Did you hear the one about the MacArthur genius physicist and the NFL coach? It’s not a joke. It’s actually an innovative way to understand chaos theory, and the remarkable complexity of modern professional football. In "Newton’s Football, " journalist and "New York Times" bestselling author Allen St. John and TED Speaker and former Yale professor Ainissa Ramirez explore the unexpected science behind America’s Game. Whether it’s Jerry Rice finding the common ground between quantum physics and the West Coast offense or an Ivy League biologist explaining-at a granular level-exactly how a Big Mac morphs into an outside linebacker, "Newton’s Football" illuminates football-and science-through funny, insightful stories told by some of the world’s sharpest minds. With a clear-eyed empirical approach-and an exuberant affection for the game-St. John and Ramirez address topics that have long beguiled scientists and football fans alike, including: – the unlikely evolution of the football (or, as they put it, "The Divinely Random Bounce of the Prolate Spheroid") – what Vince Lombardi has in common with Isaac Newton – how the hardwired behavior of monkeys can explain a head coach’s reluctance to go for it on fourth-down – why a gruesome elevator accident jump-started the evolution of placekicking – how Teddy Roosevelt saved football using the same behavioral science concept that Dreamworks would use to save "Shrek" – why woodpeckers don’t get concussions – how better helmets actually made the game more dangerous Every Sunday the NFL shares a secret with only its savviest fans: The game isn’t just a clash of bodies, it’s a clash of ideas. The greatest minds in football have always possessed an instinctual grasp of science, understanding the big ideas and gritty realities that inform the game’s rich past, as well as it

iOS Cloud Development for Dummies

iOS Cloud Development for Dummies
$22.17

Want to create robust, data-driven, iOS cloud apps? This book makes it easier Apple’s mobile operating system (iOS) supports iPhones, iPads, iPods and other Apple devices, and while even beginners can now develop apps to run just on these devices themselves, sometimes you want to create an app with more heft. Applications such as live weather reports or multi-player games require a lot of data to be pulled from outside-often from cloud-based Web Services, such as Google or Amazon. This book, written by application development expert Neal Goldstein, shows you how to weave all of this together to create robust iOS apps. Developers will learn how to get, post, and modify data as well as how to create and deploy new, app-specific Web Services. The book includes numerous sample programs such as Xcode projects, sample server code used to create Web Services in the cloud, desktop client back-ends, and more. Takes new and seasoned developers beyond the creation of simple client-based iOS applications to create more sophisticated, data-driven, cloud-based mobile appsExplains how to access existing Web Services from native iOS applications and also how to create and deploy new, app-specific Web ServicesIncludes sample programs such as Xcode projects with complete source code, and sample server code for creating cloud-based Web ServicesOffers valuable and hard-to-get information for new or veteran iOS developers, from small shops to enterprise iOS developmentShows you how to use iCloud and Core data to enable apps running on different devices to share dataConnecting your iOS app to the cloud just got easier, with "iOS Cloud Development For Dummies."Note: Apple’s iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

OS X Mavericks All-in-One for Dummies

OS X Mavericks All-in-One for Dummies
$20.90

Your all-in-one guide to all things OS X MavericksThis fun and friendly "For Dummies" guide is your ticket to taking advantage of all the features of Apple’s latest desktop operating system – OS X Mavericks. You’ll get to know OS X, customize Mavericks for your needs, become more productive, and take your system to a whole new level with eight minibooks dedicated to OS X essentials. Plus, you’ll learn how to keep your system safe, stay connected on the go, turn your Mac into a multimedia hub, and make your Mac happy with the over 200 new features found in OS X Mavericks. Includes eight minibooks: Introducing OS X, Customizing and Sharing, the Digital Hub, Using iWork, the Typical Internet Stuff, Networking in OS X, Expanding Your System, and Advanced OS XCovers new-to-OS X tools and features including iBooks, Maps, iCloud Keychain, Finder Tabs, and Tags plus the streamlined Calendar, Notifications, and Safari applicationsShows you how to navigate around the desktop with Launchpad and Mission Control, build the Finder of your dreams, and sync your important stuff with iCloudWalks you through the fun stuff, too, including editing images in iPhoto, trying out your cinema skills with iMovie, rockin’ out with GarageBand and iTunes, becoming a gaming guru, video-chatting with FaceTime, surfing the web with Safari, and moreWhether you want to test the OS X waters or just dive right in, "OS X Mavericks All-in-One For Dummies" is here to help guide your way.

Kinect Hacks

Kinect Hacks
$20.40

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

How to Do Everything MacBook Air

How to Do Everything MacBook Air
$19.65

Take your MacBook Air to new heights Discover how to get more than ever before out of Apple s incredibly thin and light notebooks with help from this hands-on guide. How to Do Everything: MacBook Air shows you how to harness the power of the new Mac OS X Mountain Lion operating system, and use iTunes, iWork, iLife, iCloud, Safari, Contacts, Calendar, Reminders, Notification Center, Mail, and other powerful apps. Tap into all the computing power built into Apple s ultra-portable MacBook Air while you re at home, at work, or on-the-go. Custom configure your MacBook Air and navigate with the Multi-Touch trackpad Get the most out of the new Mac OS X Mountain Lion operating system Transfer data from a PC or another Mac Manage your email accounts with the Mail app Sync all of your data and devices via iCloud Connect peripherals Bluetooth devices, printers, cameras, and more Use your MacBook Air to connect to Facebook, Twitter, Google+, Flickr, Tumblr, LinkedIn, and other services Maximize productivity tools, such as Microsoft Office and the iWork apps Download and play movies, TV shows, and games Manage your iTunes Library Get organized with the new Contacts, Calendar, and Reminders apps Communicate efficiently using the Messages app Video chat with FaceTime or Skype Run Microsoft Windows programs on your MacBook Air Update, back up, troubleshoot, and maintain your MacBook Air "

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Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
$166.58

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networkingprovides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption-while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals-introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games-considers issues and solutions in power control games Economic Approaches-reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management-explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED

Alfred 00-20821 EMT-CD-ROM EDU VOL 2&3 BOXED ED
$102.50

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232) & Volume 3 (item 00-17233) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50) – Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75) – 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.

Alfred 00-18826 EMT-CD-ROM EDU VOL 1 BOXED ED.
$86.89

Alfred’s Essentials of Music Theory Software Volume 1 covers all of the material in Student Book, Volume 1 (item 00-17231) and includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The educator version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. The educator version also offers the ability to access multiple student records, create custom tests (including your own original questions), print class lists, import and export student records in batches, track individual student progress and even set a minimum grade requirement that students must meet to advance to more difficult lessons. This version is intended for educators with one computer in a classroom, or for private lesson/studio use where tracking the progress of multiple students is helpful. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 1 (Lessons 1-25) – Treble & Bass Clefs, Optional Alto & Tenor Clefs, 4/4, 0.75 & 2/4 Time Signatures, Flats, Sharps & Naturals, Whole & Half Steps, Dynamic Signs, Temp Markings & Articulation, Up to Eighth Notes & Rests. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format – Software.

Uzbek: An Elementary Textbook

Uzbek: An Elementary Textbook
$62.42

Designed to cover beginning college levels of language instruction, "Uzbek: An Elementary Textbook" provides learners and instructors with a wide selection of materials and task-oriented activities to facilitate the development of language learning. It offers a thematically organized and integrative approach to the Uzbek language and its culture, including a functional approach to grammar, an emphasis on integrated skills development, and the use of authentic materials such as videos filmed in various regions of Uzbekistan. "Uzbek: An Elementary Textbook" contains one CD-ROM that includes authentic audio and video materials to accompany the text and integrated, interactive exercises and games, all in Flash format and all of which are keyed to the textbook. It includes a supplementary Cyrillic reader, an extensive glossary, and four-color illustrations and photographs throughout. Topics CoveredThe Uzbek alphabet, greetings and introductions, commands and requests, daily routines, etiquette, weather, family, money, food, clothing, travel, leisure, and medical matters. Minimum System Requirements- Intel(R) Pentium(R) III 1.26 GHz or faster processor (or equivalent); Mac OS 10.5 or higher- 512 MB of RAM- CD Drive- Speakers or headphonesOn a PC, files will load automatically. On a Mac, double click on the disk icon. Then, double click on the program icon that looks like an "f" in a red square labeled "Uzbek."

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom

Ingles en 10 minutos al dia/English in 10 Minutes a Day with CD-Rom
$57.40

INGLES en 10 minutos al dia(r) Book132-page illustrated workbookFull color throughoutOrganized in 25 easy steps, by essential categories150 Sticky Labels for home and officeReady-made Flash CardsCut-out Menu GuidePronunciation GuideOver 300 Free WordsGlossary of over 2,000 new words, definitions and pronunciation INGLES en 10 minutos al dia(r) CD-ROMIncluded with the 10 minutes a day(r) BookSpecial language learning software features interactive Sticky Labels, Flash Cards, Colors and NumbersSee and hear the words as you play with them on your computer screenPC and Mac friendly English for Spanish speakers has never been this easy This book and interactive CD-ROM combination is the perfect blend of education and entertainment; success and fun go hand-in-hand Specifically created for Spanish speakers who are visiting or moving to where English is spoken, "INGLES en 10 minutos al dia(r) con CD-ROM" is organized into 25 practical categories to teach the everyday necessities for finding ones way around in an English-speaking country. Computer activities, word games, puzzles and tests make this book and CD-ROM combination excellent for self-study and the perfect learning aid for introductory level ESL.

D'artiste Matte Painting 3

D'artiste Matte Painting 3
$54.58

Ballistic’s d’artiste series are world-renowned digital art tutorial books. In "Matte Painting 3," learn award-winning techniques from the masters of game and film matte painting: David Luong, Damien Mace, and Milan Schere. The three matte painting masters each walk you through their personal method of creating the types of images that have them at the top of their game. "D’artiste"’s unique format offers a timeless keepsake as it investigates in visual and written form, the creative process, rather than just a specific software "how to."Together the three master artists can boast of dozens of Hollywood blockbusters and hit games, such as "World of Warcraft" and "Avatar." They bring this wealth of experience to "Matte Painting 3," which covers everything from concept to painting and 3D techniques and tricks to the stunning completion of complex environments. Matte painting is an area where vision and talent are combined to great effect-this book shows how to reach the highest level with guidance both visually and written by those already at the top of their game. "Matte Painting 3" is an essential guide for any professional or developing artist to help take them to the next level."Matte Painting 3" has been produced due to the popularity of "Matte Painting 1" and "2." Get the latest in this series, complete your set of d’artiste books, and become the best you can be.

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED

Alfred 00-20822 EMT-CD-ROM STU VOL 2&3 BOXED ED
$37.42

Alfred’s Essentials of Music Theory Software for Volumes 2 & 3 covers all of the material in Student Book, Volume 2 (item 00-17232), Volume 3 (item 00-17233), includes narration of new concepts, animation, exercises, games and ear-training with recordings of a variety of acoustic instruments to motivate students while strengthening musical skills. The program includes randomized exercises, ear-training and graded reviews for each unit. A complete glossary of terms and symbols with definitions, pronunciations and visual/aural examples is also included. The student version of the software allows optional study of Alto and Tenor clefs and printing of individual scores. It is MIDI compatible on selected screens and allows for the unlimited creation of student records. This version is intended for one user at a time and is ideal for private study or when tracking progress for other users is not necessary. Appropriate for ages 8 to Adult. PC/Mac compatible. Volume 2 (Lessons 25-50), Major Scales, Key Signatures, Intervals, 3/8 & 6/8 Time Signatures, Triads & V7 Chords. Volume 3 (Lessons 51-75), 1st & 2nd Inversions of Triads, Figured Bass, Chord Progressions, Minor Scales & Triads, Modes, Harmonizing & Composing Melodies, 12-Bar Blues Chord Progression & Blues Scale, Basic Forms of Music. The complete line of Alfred’s Essentials of Music Theory includes Student Books, a Teacher’s Answer Key, Ear-Training CDs, Double Bingo games, Flash Cards, Reproducible Teacher’s Activity Kits, and interactive software for students and teachers in private study, studio and network environments. By Andrew Surmani, Karen Farnum Surmani, and Morton Manus. Features Series – Essentials of Music Theory. Category – Textbook – General. Format? Software.

Minecraft Seeds: 50 Seeds You Must Use

Minecraft Seeds: 50 Seeds You Must Use
$29.99

Minecraft: The Best seeds you can use Read on your PC, Mac, smart phone, tablet or Kindle device. For a world-class online gaming experience, you just need to know the name Minecraft. These games are action-packed adventures that leave you ent

Scratch by Example: Programming for All Ages

Scratch by Example: Programming for All Ages
$29.80

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: * Imparts a thorough understanding of the Scratch interface. * Shows how to create a range of Scratch projects, including simple games. * Builds a solid foundation for future programming in other languages What You Will Learn* Navigate the Scratch interface * Create sprites and backdrops * Learn programming skills good in all languages * Program simple games and animations* Share programs with friends worldwideWho This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch;s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot

Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot
$25.44

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

My PlayStation Vita

My PlayStation Vita
$22.75

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita Unbox your PS VitaTM, get connected, and start having fun, fastMaster PS Vita’s built-in and downloadable apps, from games to social mediaDiscover hot new PS Vita games-and play PlayStation classics, tooChat with groups of friends in real time-even if they’re playing different gamesLeave gifts for nearby gamers to find and play with or launch neighborhood competitionsPost on Facebook and Twitter right from your PS VitaUse "augmented reality" cameras to embed yourself into the gameMake the most of PS Vita’s advanced HTML5 web browserTake great photos and videos with PS Vita’s built-in camerasControl your PS3 from your PS Vita-even if you’re thousands of miles awayTransform your PS Vita into a world-class music playerGet instant walking or driving directions from Google MapsSet parental controls to protect your kidsCreate Privacy Zones so other gamers don’t know what you’re doingBuy or rent videos from the PlayStation StoreSafely back up your PS Vita on your PC, Mac, or PS3Solve PS Vita and connectivity problems fast and get back to having fun

Making a GameSalad for Teens

Making a GameSalad for Teens
$22.54

GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you’re a gamer who’s ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Macs for Seniors for Dummies

Macs for Seniors for Dummies
$22.47

You’re never too old to fall in love’with your Mac! You took a while, but you are now the proud owner of your first Mac computer. Macs For Seniors For Dummies is just for you. This friendly, accessible guide walks you through choosing a Mac and learning how to use it. You’ll find yourself falling head over heels for your Mac in no time. Macs For Seniors For Dummies introduces you to all the basics that you need to know: turning the Mac on and getting connected; using the keyboard and mouse; working with files and folders; navigate around the Mac desktop and OS X Lion; setting up an Internet connection and e-mail; and much more. Shows Mac newbies how to surf safely with Safari, video chat with FaceTime, and connect with friends and family online Covers choosing the Mac that’s right for you, setting it up, running programs and managing files, and hooking up a printer Features ways to have some fun, too, with digital photos and videos, music, movies, games, apps, and more Includes tips on troubleshooting and taking care of your Mac Your Mac can do so much more than you ever imagined and Macs For Seniors For Dummies shows you how!

Newton's Football: The Science Behind America's Game

Newton's Football: The Science Behind America's Game
$22.38

In the bestselling tradition of "Freakonomics" and "Scorecasting" comes a clever and accessible look at the big ideas underlying the science of football. Did you hear the one about the MacArthur genius physicist and the NFL coach? It’s not a joke. It’s actually an innovative way to understand chaos theory, and the remarkable complexity of modern professional football. In "Newton’s Football, " journalist and "New York Times" bestselling author Allen St. John and TED Speaker and former Yale professor Ainissa Ramirez explore the unexpected science behind America’s Game. Whether it’s Jerry Rice finding the common ground between quantum physics and the West Coast offense or an Ivy League biologist explaining-at a granular level-exactly how a Big Mac morphs into an outside linebacker, "Newton’s Football" illuminates football-and science-through funny, insightful stories told by some of the world’s sharpest minds. With a clear-eyed empirical approach-and an exuberant affection for the game-St. John and Ramirez address topics that have long beguiled scientists and football fans alike, including: – the unlikely evolution of the football (or, as they put it, "The Divinely Random Bounce of the Prolate Spheroid") – what Vince Lombardi has in common with Isaac Newton – how the hardwired behavior of monkeys can explain a head coach’s reluctance to go for it on fourth-down – why a gruesome elevator accident jump-started the evolution of placekicking – how Teddy Roosevelt saved football using the same behavioral science concept that Dreamworks would use to save "Shrek" – why woodpeckers don’t get concussions – how better helmets actually made the game more dangerous Every Sunday the NFL shares a secret with only its savviest fans: The game isn’t just a clash of bodies, it’s a clash of ideas. The greatest minds in football have always possessed an instinctual grasp of science, understanding the big ideas and gritty realities that inform the game’s rich past, as well as it

iOS Cloud Development for Dummies

iOS Cloud Development for Dummies
$22.17

Want to create robust, data-driven, iOS cloud apps? This book makes it easier Apple’s mobile operating system (iOS) supports iPhones, iPads, iPods and other Apple devices, and while even beginners can now develop apps to run just on these devices themselves, sometimes you want to create an app with more heft. Applications such as live weather reports or multi-player games require a lot of data to be pulled from outside-often from cloud-based Web Services, such as Google or Amazon. This book, written by application development expert Neal Goldstein, shows you how to weave all of this together to create robust iOS apps. Developers will learn how to get, post, and modify data as well as how to create and deploy new, app-specific Web Services. The book includes numerous sample programs such as Xcode projects, sample server code used to create Web Services in the cloud, desktop client back-ends, and more. Takes new and seasoned developers beyond the creation of simple client-based iOS applications to create more sophisticated, data-driven, cloud-based mobile appsExplains how to access existing Web Services from native iOS applications and also how to create and deploy new, app-specific Web ServicesIncludes sample programs such as Xcode projects with complete source code, and sample server code for creating cloud-based Web ServicesOffers valuable and hard-to-get information for new or veteran iOS developers, from small shops to enterprise iOS developmentShows you how to use iCloud and Core data to enable apps running on different devices to share dataConnecting your iOS app to the cloud just got easier, with "iOS Cloud Development For Dummies."Note: Apple’s iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

OS X Mavericks All-in-One for Dummies

OS X Mavericks All-in-One for Dummies
$20.90

Your all-in-one guide to all things OS X MavericksThis fun and friendly "For Dummies" guide is your ticket to taking advantage of all the features of Apple’s latest desktop operating system – OS X Mavericks. You’ll get to know OS X, customize Mavericks for your needs, become more productive, and take your system to a whole new level with eight minibooks dedicated to OS X essentials. Plus, you’ll learn how to keep your system safe, stay connected on the go, turn your Mac into a multimedia hub, and make your Mac happy with the over 200 new features found in OS X Mavericks. Includes eight minibooks: Introducing OS X, Customizing and Sharing, the Digital Hub, Using iWork, the Typical Internet Stuff, Networking in OS X, Expanding Your System, and Advanced OS XCovers new-to-OS X tools and features including iBooks, Maps, iCloud Keychain, Finder Tabs, and Tags plus the streamlined Calendar, Notifications, and Safari applicationsShows you how to navigate around the desktop with Launchpad and Mission Control, build the Finder of your dreams, and sync your important stuff with iCloudWalks you through the fun stuff, too, including editing images in iPhoto, trying out your cinema skills with iMovie, rockin’ out with GarageBand and iTunes, becoming a gaming guru, video-chatting with FaceTime, surfing the web with Safari, and moreWhether you want to test the OS X waters or just dive right in, "OS X Mavericks All-in-One For Dummies" is here to help guide your way.

Kinect Hacks

Kinect Hacks
$20.40

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

How to Do Everything MacBook Air

How to Do Everything MacBook Air
$19.65

Take your MacBook Air to new heights Discover how to get more than ever before out of Apple s incredibly thin and light notebooks with help from this hands-on guide. How to Do Everything: MacBook Air shows you how to harness the power of the new Mac OS X Mountain Lion operating system, and use iTunes, iWork, iLife, iCloud, Safari, Contacts, Calendar, Reminders, Notification Center, Mail, and other powerful apps. Tap into all the computing power built into Apple s ultra-portable MacBook Air while you re at home, at work, or on-the-go. Custom configure your MacBook Air and navigate with the Multi-Touch trackpad Get the most out of the new Mac OS X Mountain Lion operating system Transfer data from a PC or another Mac Manage your email accounts with the Mail app Sync all of your data and devices via iCloud Connect peripherals Bluetooth devices, printers, cameras, and more Use your MacBook Air to connect to Facebook, Twitter, Google+, Flickr, Tumblr, LinkedIn, and other services Maximize productivity tools, such as Microsoft Office and the iWork apps Download and play movies, TV shows, and games Manage your iTunes Library Get organized with the new Contacts, Calendar, and Reminders apps Communicate efficiently using the Messages app Video chat with FaceTime or Skype Run Microsoft Windows programs on your MacBook Air Update, back up, troubleshoot, and maintain your MacBook Air "


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