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Learn Japanese: Rosetta Stone Japanese – Level 1-3 Set

Learn Japanese: Rosetta Stone Japanese - Level 1-3 Set
$199.00

Connect with the world. Learn language fundamentals from greetings and introductions to simple questions and answers. Give and get directions, tell time, and dine out. Share your opinions, and talk about everyday life: your interests, your work, current events, and more.

Gameworlds

Gameworlds
$99.00

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The ‘gameworlds’ title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children’s imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players’ bodies, computer hardware, toys, virtual physics, the physical environment, etc.). "Gameworlds "uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Breaking the Code

Breaking the Code
$59.99

Breaking the Code introduces you to the strategy used by Jean François Champollion in his decipherment of the Rosetta Stone. During the presentation the you will learn the phonetic values of many of the Egyptian hieroglyphs and how to recognize some of the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. They are also introduced to Alexander the Great’s conquest of Ancient Egypt and the Ptolemaic occupation that followed thus leading to the need for the proclamation which is engraved on the Rosetta Stone. A truly unique feature of Breaking the Code is the oration of the translation of both the Demotic and Greek sections of the Rosetta Stone. Since part of the presentation includes a copy of my software Breaking the Code©, please go to my web site at www.breakingthecode.com. Breaking the Code also contains a subliminal hieroglyphic typing tutor wherein you will easily learn the phonetic values of the hieroglyphs. Lastly, Breaking the Code has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools
$42.95

Breaking the cycle of poverty by improving education and literacy: that’s the ultimate goal of Educating the Other America. This trailblazing book from top experts brings together 30 of the biggest names in education to tackle the toughest challenges faced by the nearly 1 in 5 children who live below the poverty line- and offer fresh, cutting-edge ideas for closing the achievement gap. Readers will start with an in-depth, research-based understanding of children who fail to read not because of cognitive impairment, but because of the complex effects of poverty. They’ll explore the dramatic impact of poverty on children’s literacy, school achievement, social success, physical health, and future economic well-being. Then readers will discover the practical benefits of the latest research and innovations in teaching and classroom design: creating rich multisensory classrooms that support students’ health and learning applying Universal Design to engage all students and accommodate a wide range of learner needs using key research findings to shape instruction that helps promote higher achievement for English language learners exposing students to multimedia stories that incorporate motion, sound, and music to improve text understanding and vocabulary using results of the most recent studies to teach African American students effectively making the most of educational software to help improve children’s reading outcomes turning shared book reading into a great accelerator of vocabulary development, comprehension, and other literacy skills Education professionals will also learn from the latest statistics and research projects on poverty, literacy, and achievement; explore the successes and limitations of current education reform efforts; and discover what work still needs to be done to create significant and lasting improvements. Representing the most creative new thinking from the best minds in education, this groundbreaking

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs
$40.46

When K-12 students use augmentative and alternative communication (AAC), what can SLPs and educators do to ensure the best academic and social outcomes? They’ll find out in this accessible guidebook-every professional’s key to helping students develop the language and literacy skills that lead to higher academic achievement and positive peer relationships. A must-have guide for educators and SLPs who provide communication support, this book answers pressing questions about working with students who use AAC and helps teachers skillfully meet student needs while satisfying the demands of their curriculum. Pre-service and in-service educators and the SLPs who work with them will learn to collaborate effectively to improve outcomes for students who use AAC determine student needs through effective, ongoing reading, writing, and language assessments develop IEPs based on each child’s language, communication, and literacy goals help students move beyond emergent literacy and develop the skills research identifies as the keys to reading success meet IDEA requirements by adapting the general curriculum so all students participate and achieve support students’ successful use of various AAC technologies, such as communication boards, word prediction software, and speech generating devices supplement classroom instruction with visual and oral scaffolding supports for students with AAC needs promote positive social relationships and friendships between students who use AAC and their peers To provide students who use AAC with the best support, readers will get clear descriptions of instructional techniques, guidelines for curriculum adaptations, and practical tools and visual aids such as model intervention plans, task analysis forms, and charts of sample accommodations. Balancing practical strategies with up-to-date research, this book unlocks language and literacy skills for children who use AAC and lays the groundwork for long-term

Assistive Technology for Young Children: Creating Inclusive Learning Environments

Assistive Technology for Young Children: Creating Inclusive Learning Environments
$40.46

Assistive technology (AT) can help young children with disabilities fully participate in natural, inclusive learning environments-but many early childhood professionals don’t get the training they need to harness the power of AT. Fill that gap with this unintimidating, reader-friendly resource, the go-to guide to recommended AT practice for children birth-5. Developed by two leading early childhood specialists with in-depth expertise in assistive technology, this book demystifies AT and gives readers solutions they can implement right away, regardless of their technical experience. Early childhood professionals will learn about the broad spectrum of AT supports for children with disabilities-from low-cost, low-tech options such as Velcro and homemade switches to higher tech options such as speech-generating software. Educators, early interventionists, SLPs, and other professionals will * discover how AT tools can help children make progress toward specific OSEP outcomes * follow the guiding principles for selecting, purchasing and implementing AT devices * determine funding options for assistive technology * assess children’s needs and identify appropriate tools and strategies for individual children * use AT to aid implementation of universal design for learning * embed AT into activity-based intervention * involve family members in all phases of AT service delivery * support communication, language development, and early literacy skills * increase opportunities for play through AT that supports motor, cognitive, and social skills * teach computer skills to young children with disabilities, making adaptations when necessary * understand the current laws that help increase access to and availability of AT To help them get started with assistive technology, professionals will get a CD-ROM with 3 in-depth, printable forms for evaluating children’s AT needs, determining which types of tools and strategies to use, and creating individualized

Academic Fitness Elementary School (Weekly Reader)

Academic Fitness Elementary School (Weekly Reader)
$39.99

Academic Fitness from Weekly Reader is the latest way to ensure your knowledge is in tip-top shape. The program is comprised of the tools necessary for improvement in school: interactive computer software, video lessons, printable and on-screen tests, iPod Content, and Audio Books. There is even a parent’s section that allows parents to stay involved and monitor progress. The interactive computer software presents questions that correlate to the content learned in Elementary School, so whether you are slowly moving through or building up speed, you can be sure that you are adding muscles to your brain. With thousands of interactive questions and answers, it makes learning fun and continually interesting all while building confidence and knowledge retention. The lessons utilize a proven multi-sensory approach that guides students through each subject while appealing to all types of learners. During the lessons, students can use top-notch reference tools to assist them with any questions. Words in blue can be clicked to display a Merriam-Webster dictionary and defines the word for them. Words in green can be clicked and it pops up an encyclopedia that suggests related topics for non-linear learning. Special on-screen and printable quizzes, combined with special assessment tools, let parents monitor progress and participate in their child’s education. The program also includes iPod lessons so students can take lessons with them on-the-go. Supplementary audio books are included so you can use any MP3 player as well. With Academic Fitness Elementary School, students will undoubtedly improve their grades, increase standardized test scores, and enhance their math and reading skills! Lessons in core subject areas include: Science, Social Studies, Math, Literature, English, History, and Geography. Grades 1-5.

My First Amazing World Explorer/History Explorer Bundle

My First Amazing World Explorer/History Explorer Bundle
$29.95

This bundle includes two fun and educational software titles. A fascinating introduction to maps, atlases, and our world, My First Amazing World Explorer 2.0 incorporates two new educational games and more information into the award-winning original title. All the traditional features of a children’s atlas are brought to life, while the magic of multimedia adds interactive adventures and learning activities that a book could never provide. My First Amazing History Explorer introduces users to eight fascinating historical periods: ancient Egypt, classical Greece, the Roman Empire, Imperial China, medieval Europe, the Inca Empire, the Age of Industry, and a 1920s city. Help free Professor Timestein, who was been captured by the Time Fugitive, by filling in the missing pieces of the time-line trail. Travel in your time machine, and explore each period’s animated maps. Answer comprehension questions along the way to collect stickers for your travel journal.

The Sims 3: Town Life Stuff [Mac Download]

The Sims 3: Town Life Stuff [Mac Download]
$19.99

The Sims 3: Town Life Stuff is an add-on content pack designed exclusively for use with The Sims 3 for PC and Mac computer gaming platforms. Town Life Stuff is the fourth Stuff Pack release for The Sims 3, and features a wide variety of ways to extend your The Sims 3 gameplay experience including: spectacular ready-to-go venues and community lots, fit and fresh gym and laundry equipment, new library accessories, new outfits, hairstyles and more. Enhance Your Sims’ Neighborhoods and Homes With exciting content never seen before in a Stuff Pack, The Sims 3 Town Life Stuff* introduces new venues to give your Sims’ entire town a makeover – complete with objects just as perfect for their homes. Build a chic new library, create an exclusive, high-tech gym, design a fun playground, or make chores a pleasure with a fresh new laundry room. The Sims 3 Town Life Stuff not only gives you loads of new inspired design to use at home, but includes new community places, like Scrumptious Nibbles Cáfe, for your Sims to visit too. What Is a Sims Stuff Pack? Stuff packs are add-on content for The Sims games that are designed to provide additional items for use in the base game. In addition to themselves, The Sims Stuff Packs require the base game for play – in this case The Sims 3: Town Life Stuff Pack and The Sims 3. Key Game Features Pre-Built Venues and Lots – Give your Sims’ town a new look with spectacular ready-to-go venues and community lots – or construct your own cool setting. Fit and Fresh – Work out with the latest high-tech gym equipment, then clean your sweaty gym clothes in the new state-of-the-art washer and dryer set. Time to Unwind – Kids will love the new Sunny Bungalow jungle gym, slide, and sandbox, while grown-ups can play chess by the new fountain. Study Time or Story Time – Update the library with an elegant array of accessories, build your own study, or create cubicles with specialized sectional seating. New Casual Outfits and Hairstyles – Clothes for running errands, hanging out, or working out – there are lots of styles for all your Sims’ fashion needs. *Requires The Sims 3 (sold separately) for play. System Requirements: Supported OS: Mac OS X 10.5.7 Leopard or higher Processor: Intel Core Duo Processor RAM: 2 GB Hard Disk: At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games Video Card: ATI X1600 or Nvidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100 Additional Requirements: This game will not run on PowerPC (G3/G4/G5) based Mac systems, or the GMA 950 class of integrated video cards. INTERNET CONNECTION, ONLINE AUTHENTICATION, ACCEPTANCE OF END USER LICENSE AGREEMENT, AND LATEST THE SIMS 3 PATCH UPDATE REQUIRED TO PLAY THE SIMS 3 DIGITAL DOWNLOAD PRODUCT. ACCESS TO ONLINE SERVICES INCLUDING SIMPOINTS AND DOWNLOADS REQUIRES AN INTERNET CONNECTION, ORIGIN ACCOUNT AND GAME REGISTRATION WITH THE PROVIDED ONE-TIME USE SERIAL CODE. REGISTRATION IS LIMITED TO ONE ORIGIN ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER FOR AN ORIGIN ACCOUNT. MAC USERS MUST UPDATE TO THE LATEST VERSION OF THE SIMS 3 LAUNCHER TO ACCESS ONLINE SERVICES, INCLUDING SIMPOINTS AND DOWNLOADS. THE SIMS 3 DIGITAL DOWNLOAD PRODUCT USES SECUROM DIGITAL RIGHTS MANAGEMENT TECHNOLOGY PROVIDED BY SONY DADC AUSTRIA AG. FOR MORE INFORMATION ABOUT SECUROM, VISIT http:/faq.securom.com/. GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS AT THE SAME TIME; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME. VISIT http://activate.ea.com/deauthorize/ FOR MORE INFORMATION ON DE-AUTHORIZATION. INCLUDES SOFTWARE THAT COLLECTS DATA ONLINE NECESSARY TO PROVIDE AND ACTIVATE IN-GAME ADVERTISING FOR ALL THE SIMS 3 PRODUCTS PREVIOUSLY OR HEREAFTER INSTALLED. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON www.ea.com/2/service-updates. *Requires The Sims 3 to play.

The Myth and Legend of Osiris

The Myth and Legend of Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, The Myth and Legend of Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Die Legende von Osiris

Die Legende von Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris is a German version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Die Legende von Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Mito y leyenda de Osiris

Mito y leyenda de Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Mito y leyenda de Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge
$19.11

From the child taunted by her playmates to the office worker who feels stifled in his daily routine, people frequently take out their pain and anger on others, even those who had nothing to do with the original stress. The bullied child may kick her puppy, the stifled worker yells at his children: Payback can be directed anywhere, sometimes at inanimate things, animals, or other people. In Payback, the husband-and wife team of evolutionary biologist David Barash and psychiatrist Judith Lipton offer an illuminating look at this phenomenon, showing how it has evolved, why it occurs, and what we can do about it. Retaliation and revenge are well known to most people. We all know what it is like to want to get even, get justice, or take revenge. What is new in this book is an extended discussion of redirected aggression, which occurs not only in people but other species as well. The authors reveal that it’s not just a matter of yelling at your spouse "because" your boss yells at you. Indeed, the phenomenon of redirected aggression-so-called to differentiate it from retaliation and revenge, the other main forms of payback-haunts our criminal courts, our streets, our battlefields, our homes, and our hearts. It lurks behind some of the nastiest and seemingly inexplicable things that otherwise decent people do, from road rage to yelling at a crying baby. And it exists across boundaries of every kind-culture, time, geography, and even species. Indeed, it’s not just a human phenomenon. Passing pain to others can be seen in birds and horses, fish and primates-in virtually all vertebrates. It turns out that there is robust neurobiological hardware and software promoting redirected aggression, as well as evolutionary underpinnings. Payback may be natural, the authors conclude, but we are capable of rising above it, without sacrificing self-esteem and social status. They show how the various human responses to pain and suffering can be manag

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving
$18.26

Explore the Amusement Park Join Reader Rabbit and friends at the amusement park, where math is your ticket to thrilling rides and fun-filled games. Hop along from the arcade to the roller coaster, using numbers and math concepts to solve puzzles, win prizes, and build math skills. Welcome to the Amusement Park! Cruise through thrilling games while improving math skills. Visit the prize center to pick up your prizes! A.D.A.P.T. Learning Technology Adapts to your child’s abilities A. Assesses Abilities D. Develops Skills A. Adjusts Levels P. Provides Help T. Tracks Progress Skills List: Counting Addition Subtraction Number Recognition Matching & Memory Decision Making Greater Than/Less Than Sequencing & Ordering Identifying Sets Measuring Solving Equations Special Features: 8 Interactive & 50 Printable Activities Creating Musical Tunes Multiple Games & Rides 4 Skill Levels #1 in Schools* Counting Addition Subtraction Problem Solving & More

Elections: Intermediate Grades 4-6

Elections: Intermediate Grades 4-6
$17.32

Discover the role of elections in the U.S. government. Build math, language arts, critical thinking and social study skills while learning about the democratic principles and constitutional amendments which control our voting rights.

20TH Century Day By Day

20TH Century Day By Day
$16.99

Millennium 20th Century Day by Day

USA Explorer

USA Explorer
$16.25

USA Explorer provides mystery and entertainment along with an in-depth geography lesson. You’ll track down clues from coast to coast as you try to deliver an important secret package. Throughout your travels, you’ll learn about the history, customs, and cultural practices of every region.

Learn Japanese: Rosetta Stone Japanese – Level 1-3 Set

Learn Japanese: Rosetta Stone Japanese - Level 1-3 Set
$199.00

Connect with the world. Learn language fundamentals from greetings and introductions to simple questions and answers. Give and get directions, tell time, and dine out. Share your opinions, and talk about everyday life: your interests, your work, current events, and more.

Gameworlds

Gameworlds
$99.00

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The ‘gameworlds’ title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children’s imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players’ bodies, computer hardware, toys, virtual physics, the physical environment, etc.). "Gameworlds "uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Breaking the Code

Breaking the Code
$59.99

Breaking the Code introduces you to the strategy used by Jean François Champollion in his decipherment of the Rosetta Stone. During the presentation the you will learn the phonetic values of many of the Egyptian hieroglyphs and how to recognize some of the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. They are also introduced to Alexander the Great’s conquest of Ancient Egypt and the Ptolemaic occupation that followed thus leading to the need for the proclamation which is engraved on the Rosetta Stone. A truly unique feature of Breaking the Code is the oration of the translation of both the Demotic and Greek sections of the Rosetta Stone. Since part of the presentation includes a copy of my software Breaking the Code©, please go to my web site at www.breakingthecode.com. Breaking the Code also contains a subliminal hieroglyphic typing tutor wherein you will easily learn the phonetic values of the hieroglyphs. Lastly, Breaking the Code has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools
$42.95

Breaking the cycle of poverty by improving education and literacy: that’s the ultimate goal of Educating the Other America. This trailblazing book from top experts brings together 30 of the biggest names in education to tackle the toughest challenges faced by the nearly 1 in 5 children who live below the poverty line- and offer fresh, cutting-edge ideas for closing the achievement gap. Readers will start with an in-depth, research-based understanding of children who fail to read not because of cognitive impairment, but because of the complex effects of poverty. They’ll explore the dramatic impact of poverty on children’s literacy, school achievement, social success, physical health, and future economic well-being. Then readers will discover the practical benefits of the latest research and innovations in teaching and classroom design: creating rich multisensory classrooms that support students’ health and learning applying Universal Design to engage all students and accommodate a wide range of learner needs using key research findings to shape instruction that helps promote higher achievement for English language learners exposing students to multimedia stories that incorporate motion, sound, and music to improve text understanding and vocabulary using results of the most recent studies to teach African American students effectively making the most of educational software to help improve children’s reading outcomes turning shared book reading into a great accelerator of vocabulary development, comprehension, and other literacy skills Education professionals will also learn from the latest statistics and research projects on poverty, literacy, and achievement; explore the successes and limitations of current education reform efforts; and discover what work still needs to be done to create significant and lasting improvements. Representing the most creative new thinking from the best minds in education, this groundbreaking

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs
$40.46

When K-12 students use augmentative and alternative communication (AAC), what can SLPs and educators do to ensure the best academic and social outcomes? They’ll find out in this accessible guidebook-every professional’s key to helping students develop the language and literacy skills that lead to higher academic achievement and positive peer relationships. A must-have guide for educators and SLPs who provide communication support, this book answers pressing questions about working with students who use AAC and helps teachers skillfully meet student needs while satisfying the demands of their curriculum. Pre-service and in-service educators and the SLPs who work with them will learn to collaborate effectively to improve outcomes for students who use AAC determine student needs through effective, ongoing reading, writing, and language assessments develop IEPs based on each child’s language, communication, and literacy goals help students move beyond emergent literacy and develop the skills research identifies as the keys to reading success meet IDEA requirements by adapting the general curriculum so all students participate and achieve support students’ successful use of various AAC technologies, such as communication boards, word prediction software, and speech generating devices supplement classroom instruction with visual and oral scaffolding supports for students with AAC needs promote positive social relationships and friendships between students who use AAC and their peers To provide students who use AAC with the best support, readers will get clear descriptions of instructional techniques, guidelines for curriculum adaptations, and practical tools and visual aids such as model intervention plans, task analysis forms, and charts of sample accommodations. Balancing practical strategies with up-to-date research, this book unlocks language and literacy skills for children who use AAC and lays the groundwork for long-term

Assistive Technology for Young Children: Creating Inclusive Learning Environments

Assistive Technology for Young Children: Creating Inclusive Learning Environments
$40.46

Assistive technology (AT) can help young children with disabilities fully participate in natural, inclusive learning environments-but many early childhood professionals don’t get the training they need to harness the power of AT. Fill that gap with this unintimidating, reader-friendly resource, the go-to guide to recommended AT practice for children birth-5. Developed by two leading early childhood specialists with in-depth expertise in assistive technology, this book demystifies AT and gives readers solutions they can implement right away, regardless of their technical experience. Early childhood professionals will learn about the broad spectrum of AT supports for children with disabilities-from low-cost, low-tech options such as Velcro and homemade switches to higher tech options such as speech-generating software. Educators, early interventionists, SLPs, and other professionals will * discover how AT tools can help children make progress toward specific OSEP outcomes * follow the guiding principles for selecting, purchasing and implementing AT devices * determine funding options for assistive technology * assess children’s needs and identify appropriate tools and strategies for individual children * use AT to aid implementation of universal design for learning * embed AT into activity-based intervention * involve family members in all phases of AT service delivery * support communication, language development, and early literacy skills * increase opportunities for play through AT that supports motor, cognitive, and social skills * teach computer skills to young children with disabilities, making adaptations when necessary * understand the current laws that help increase access to and availability of AT To help them get started with assistive technology, professionals will get a CD-ROM with 3 in-depth, printable forms for evaluating children’s AT needs, determining which types of tools and strategies to use, and creating individualized

Academic Fitness Elementary School (Weekly Reader)

Academic Fitness Elementary School (Weekly Reader)
$39.99

Academic Fitness from Weekly Reader is the latest way to ensure your knowledge is in tip-top shape. The program is comprised of the tools necessary for improvement in school: interactive computer software, video lessons, printable and on-screen tests, iPod Content, and Audio Books. There is even a parent’s section that allows parents to stay involved and monitor progress. The interactive computer software presents questions that correlate to the content learned in Elementary School, so whether you are slowly moving through or building up speed, you can be sure that you are adding muscles to your brain. With thousands of interactive questions and answers, it makes learning fun and continually interesting all while building confidence and knowledge retention. The lessons utilize a proven multi-sensory approach that guides students through each subject while appealing to all types of learners. During the lessons, students can use top-notch reference tools to assist them with any questions. Words in blue can be clicked to display a Merriam-Webster dictionary and defines the word for them. Words in green can be clicked and it pops up an encyclopedia that suggests related topics for non-linear learning. Special on-screen and printable quizzes, combined with special assessment tools, let parents monitor progress and participate in their child’s education. The program also includes iPod lessons so students can take lessons with them on-the-go. Supplementary audio books are included so you can use any MP3 player as well. With Academic Fitness Elementary School, students will undoubtedly improve their grades, increase standardized test scores, and enhance their math and reading skills! Lessons in core subject areas include: Science, Social Studies, Math, Literature, English, History, and Geography. Grades 1-5.

My First Amazing World Explorer/History Explorer Bundle

My First Amazing World Explorer/History Explorer Bundle
$29.95

This bundle includes two fun and educational software titles. A fascinating introduction to maps, atlases, and our world, My First Amazing World Explorer 2.0 incorporates two new educational games and more information into the award-winning original title. All the traditional features of a children’s atlas are brought to life, while the magic of multimedia adds interactive adventures and learning activities that a book could never provide. My First Amazing History Explorer introduces users to eight fascinating historical periods: ancient Egypt, classical Greece, the Roman Empire, Imperial China, medieval Europe, the Inca Empire, the Age of Industry, and a 1920s city. Help free Professor Timestein, who was been captured by the Time Fugitive, by filling in the missing pieces of the time-line trail. Travel in your time machine, and explore each period’s animated maps. Answer comprehension questions along the way to collect stickers for your travel journal.

The Sims 3: Town Life Stuff [Mac Download]

The Sims 3: Town Life Stuff [Mac Download]
$19.99

The Sims 3: Town Life Stuff is an add-on content pack designed exclusively for use with The Sims 3 for PC and Mac computer gaming platforms. Town Life Stuff is the fourth Stuff Pack release for The Sims 3, and features a wide variety of ways to extend your The Sims 3 gameplay experience including: spectacular ready-to-go venues and community lots, fit and fresh gym and laundry equipment, new library accessories, new outfits, hairstyles and more. Enhance Your Sims’ Neighborhoods and Homes With exciting content never seen before in a Stuff Pack, The Sims 3 Town Life Stuff* introduces new venues to give your Sims’ entire town a makeover – complete with objects just as perfect for their homes. Build a chic new library, create an exclusive, high-tech gym, design a fun playground, or make chores a pleasure with a fresh new laundry room. The Sims 3 Town Life Stuff not only gives you loads of new inspired design to use at home, but includes new community places, like Scrumptious Nibbles Cáfe, for your Sims to visit too. What Is a Sims Stuff Pack? Stuff packs are add-on content for The Sims games that are designed to provide additional items for use in the base game. In addition to themselves, The Sims Stuff Packs require the base game for play – in this case The Sims 3: Town Life Stuff Pack and The Sims 3. Key Game Features Pre-Built Venues and Lots – Give your Sims’ town a new look with spectacular ready-to-go venues and community lots – or construct your own cool setting. Fit and Fresh – Work out with the latest high-tech gym equipment, then clean your sweaty gym clothes in the new state-of-the-art washer and dryer set. Time to Unwind – Kids will love the new Sunny Bungalow jungle gym, slide, and sandbox, while grown-ups can play chess by the new fountain. Study Time or Story Time – Update the library with an elegant array of accessories, build your own study, or create cubicles with specialized sectional seating. New Casual Outfits and Hairstyles – Clothes for running errands, hanging out, or working out – there are lots of styles for all your Sims’ fashion needs. *Requires The Sims 3 (sold separately) for play. System Requirements: Supported OS: Mac OS X 10.5.7 Leopard or higher Processor: Intel Core Duo Processor RAM: 2 GB Hard Disk: At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games Video Card: ATI X1600 or Nvidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100 Additional Requirements: This game will not run on PowerPC (G3/G4/G5) based Mac systems, or the GMA 950 class of integrated video cards. INTERNET CONNECTION, ONLINE AUTHENTICATION, ACCEPTANCE OF END USER LICENSE AGREEMENT, AND LATEST THE SIMS 3 PATCH UPDATE REQUIRED TO PLAY THE SIMS 3 DIGITAL DOWNLOAD PRODUCT. ACCESS TO ONLINE SERVICES INCLUDING SIMPOINTS AND DOWNLOADS REQUIRES AN INTERNET CONNECTION, ORIGIN ACCOUNT AND GAME REGISTRATION WITH THE PROVIDED ONE-TIME USE SERIAL CODE. REGISTRATION IS LIMITED TO ONE ORIGIN ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER FOR AN ORIGIN ACCOUNT. MAC USERS MUST UPDATE TO THE LATEST VERSION OF THE SIMS 3 LAUNCHER TO ACCESS ONLINE SERVICES, INCLUDING SIMPOINTS AND DOWNLOADS. THE SIMS 3 DIGITAL DOWNLOAD PRODUCT USES SECUROM DIGITAL RIGHTS MANAGEMENT TECHNOLOGY PROVIDED BY SONY DADC AUSTRIA AG. FOR MORE INFORMATION ABOUT SECUROM, VISIT http:/faq.securom.com/. GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS AT THE SAME TIME; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME. VISIT http://activate.ea.com/deauthorize/ FOR MORE INFORMATION ON DE-AUTHORIZATION. INCLUDES SOFTWARE THAT COLLECTS DATA ONLINE NECESSARY TO PROVIDE AND ACTIVATE IN-GAME ADVERTISING FOR ALL THE SIMS 3 PRODUCTS PREVIOUSLY OR HEREAFTER INSTALLED. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON www.ea.com/2/service-updates. *Requires The Sims 3 to play.

The Myth and Legend of Osiris

The Myth and Legend of Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, The Myth and Legend of Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Die Legende von Osiris

Die Legende von Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris is a German version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Die Legende von Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Mito y leyenda de Osiris

Mito y leyenda de Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Mito y leyenda de Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge
$19.11

From the child taunted by her playmates to the office worker who feels stifled in his daily routine, people frequently take out their pain and anger on others, even those who had nothing to do with the original stress. The bullied child may kick her puppy, the stifled worker yells at his children: Payback can be directed anywhere, sometimes at inanimate things, animals, or other people. In Payback, the husband-and wife team of evolutionary biologist David Barash and psychiatrist Judith Lipton offer an illuminating look at this phenomenon, showing how it has evolved, why it occurs, and what we can do about it. Retaliation and revenge are well known to most people. We all know what it is like to want to get even, get justice, or take revenge. What is new in this book is an extended discussion of redirected aggression, which occurs not only in people but other species as well. The authors reveal that it’s not just a matter of yelling at your spouse "because" your boss yells at you. Indeed, the phenomenon of redirected aggression-so-called to differentiate it from retaliation and revenge, the other main forms of payback-haunts our criminal courts, our streets, our battlefields, our homes, and our hearts. It lurks behind some of the nastiest and seemingly inexplicable things that otherwise decent people do, from road rage to yelling at a crying baby. And it exists across boundaries of every kind-culture, time, geography, and even species. Indeed, it’s not just a human phenomenon. Passing pain to others can be seen in birds and horses, fish and primates-in virtually all vertebrates. It turns out that there is robust neurobiological hardware and software promoting redirected aggression, as well as evolutionary underpinnings. Payback may be natural, the authors conclude, but we are capable of rising above it, without sacrificing self-esteem and social status. They show how the various human responses to pain and suffering can be manag

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving
$18.26

Explore the Amusement Park Join Reader Rabbit and friends at the amusement park, where math is your ticket to thrilling rides and fun-filled games. Hop along from the arcade to the roller coaster, using numbers and math concepts to solve puzzles, win prizes, and build math skills. Welcome to the Amusement Park! Cruise through thrilling games while improving math skills. Visit the prize center to pick up your prizes! A.D.A.P.T. Learning Technology Adapts to your child’s abilities A. Assesses Abilities D. Develops Skills A. Adjusts Levels P. Provides Help T. Tracks Progress Skills List: Counting Addition Subtraction Number Recognition Matching & Memory Decision Making Greater Than/Less Than Sequencing & Ordering Identifying Sets Measuring Solving Equations Special Features: 8 Interactive & 50 Printable Activities Creating Musical Tunes Multiple Games & Rides 4 Skill Levels #1 in Schools* Counting Addition Subtraction Problem Solving & More

Elections: Intermediate Grades 4-6

Elections: Intermediate Grades 4-6
$17.32

Discover the role of elections in the U.S. government. Build math, language arts, critical thinking and social study skills while learning about the democratic principles and constitutional amendments which control our voting rights.

20TH Century Day By Day

20TH Century Day By Day
$16.99

Millennium 20th Century Day by Day

USA Explorer

USA Explorer
$16.25

USA Explorer provides mystery and entertainment along with an in-depth geography lesson. You’ll track down clues from coast to coast as you try to deliver an important secret package. Throughout your travels, you’ll learn about the history, customs, and cultural practices of every region.

Learn Japanese: Rosetta Stone Japanese – Level 1-3 Set

Learn Japanese: Rosetta Stone Japanese - Level 1-3 Set
$199.00

Connect with the world. Learn language fundamentals from greetings and introductions to simple questions and answers. Give and get directions, tell time, and dine out. Share your opinions, and talk about everyday life: your interests, your work, current events, and more.

Gameworlds

Gameworlds
$99.00

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The ‘gameworlds’ title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children’s imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players’ bodies, computer hardware, toys, virtual physics, the physical environment, etc.). "Gameworlds "uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Breaking the Code

Breaking the Code
$59.99

Breaking the Code introduces you to the strategy used by Jean François Champollion in his decipherment of the Rosetta Stone. During the presentation the you will learn the phonetic values of many of the Egyptian hieroglyphs and how to recognize some of the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. They are also introduced to Alexander the Great’s conquest of Ancient Egypt and the Ptolemaic occupation that followed thus leading to the need for the proclamation which is engraved on the Rosetta Stone. A truly unique feature of Breaking the Code is the oration of the translation of both the Demotic and Greek sections of the Rosetta Stone. Since part of the presentation includes a copy of my software Breaking the Code©, please go to my web site at www.breakingthecode.com. Breaking the Code also contains a subliminal hieroglyphic typing tutor wherein you will easily learn the phonetic values of the hieroglyphs. Lastly, Breaking the Code has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools
$42.95

Breaking the cycle of poverty by improving education and literacy: that’s the ultimate goal of Educating the Other America. This trailblazing book from top experts brings together 30 of the biggest names in education to tackle the toughest challenges faced by the nearly 1 in 5 children who live below the poverty line- and offer fresh, cutting-edge ideas for closing the achievement gap. Readers will start with an in-depth, research-based understanding of children who fail to read not because of cognitive impairment, but because of the complex effects of poverty. They’ll explore the dramatic impact of poverty on children’s literacy, school achievement, social success, physical health, and future economic well-being. Then readers will discover the practical benefits of the latest research and innovations in teaching and classroom design: creating rich multisensory classrooms that support students’ health and learning applying Universal Design to engage all students and accommodate a wide range of learner needs using key research findings to shape instruction that helps promote higher achievement for English language learners exposing students to multimedia stories that incorporate motion, sound, and music to improve text understanding and vocabulary using results of the most recent studies to teach African American students effectively making the most of educational software to help improve children’s reading outcomes turning shared book reading into a great accelerator of vocabulary development, comprehension, and other literacy skills Education professionals will also learn from the latest statistics and research projects on poverty, literacy, and achievement; explore the successes and limitations of current education reform efforts; and discover what work still needs to be done to create significant and lasting improvements. Representing the most creative new thinking from the best minds in education, this groundbreaking

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs
$40.46

When K-12 students use augmentative and alternative communication (AAC), what can SLPs and educators do to ensure the best academic and social outcomes? They’ll find out in this accessible guidebook-every professional’s key to helping students develop the language and literacy skills that lead to higher academic achievement and positive peer relationships. A must-have guide for educators and SLPs who provide communication support, this book answers pressing questions about working with students who use AAC and helps teachers skillfully meet student needs while satisfying the demands of their curriculum. Pre-service and in-service educators and the SLPs who work with them will learn to collaborate effectively to improve outcomes for students who use AAC determine student needs through effective, ongoing reading, writing, and language assessments develop IEPs based on each child’s language, communication, and literacy goals help students move beyond emergent literacy and develop the skills research identifies as the keys to reading success meet IDEA requirements by adapting the general curriculum so all students participate and achieve support students’ successful use of various AAC technologies, such as communication boards, word prediction software, and speech generating devices supplement classroom instruction with visual and oral scaffolding supports for students with AAC needs promote positive social relationships and friendships between students who use AAC and their peers To provide students who use AAC with the best support, readers will get clear descriptions of instructional techniques, guidelines for curriculum adaptations, and practical tools and visual aids such as model intervention plans, task analysis forms, and charts of sample accommodations. Balancing practical strategies with up-to-date research, this book unlocks language and literacy skills for children who use AAC and lays the groundwork for long-term

Assistive Technology for Young Children: Creating Inclusive Learning Environments

Assistive Technology for Young Children: Creating Inclusive Learning Environments
$40.46

Assistive technology (AT) can help young children with disabilities fully participate in natural, inclusive learning environments-but many early childhood professionals don’t get the training they need to harness the power of AT. Fill that gap with this unintimidating, reader-friendly resource, the go-to guide to recommended AT practice for children birth-5. Developed by two leading early childhood specialists with in-depth expertise in assistive technology, this book demystifies AT and gives readers solutions they can implement right away, regardless of their technical experience. Early childhood professionals will learn about the broad spectrum of AT supports for children with disabilities-from low-cost, low-tech options such as Velcro and homemade switches to higher tech options such as speech-generating software. Educators, early interventionists, SLPs, and other professionals will * discover how AT tools can help children make progress toward specific OSEP outcomes * follow the guiding principles for selecting, purchasing and implementing AT devices * determine funding options for assistive technology * assess children’s needs and identify appropriate tools and strategies for individual children * use AT to aid implementation of universal design for learning * embed AT into activity-based intervention * involve family members in all phases of AT service delivery * support communication, language development, and early literacy skills * increase opportunities for play through AT that supports motor, cognitive, and social skills * teach computer skills to young children with disabilities, making adaptations when necessary * understand the current laws that help increase access to and availability of AT To help them get started with assistive technology, professionals will get a CD-ROM with 3 in-depth, printable forms for evaluating children’s AT needs, determining which types of tools and strategies to use, and creating individualized

Academic Fitness Elementary School (Weekly Reader)

Academic Fitness Elementary School (Weekly Reader)
$39.99

Academic Fitness from Weekly Reader is the latest way to ensure your knowledge is in tip-top shape. The program is comprised of the tools necessary for improvement in school: interactive computer software, video lessons, printable and on-screen tests, iPod Content, and Audio Books. There is even a parent’s section that allows parents to stay involved and monitor progress. The interactive computer software presents questions that correlate to the content learned in Elementary School, so whether you are slowly moving through or building up speed, you can be sure that you are adding muscles to your brain. With thousands of interactive questions and answers, it makes learning fun and continually interesting all while building confidence and knowledge retention. The lessons utilize a proven multi-sensory approach that guides students through each subject while appealing to all types of learners. During the lessons, students can use top-notch reference tools to assist them with any questions. Words in blue can be clicked to display a Merriam-Webster dictionary and defines the word for them. Words in green can be clicked and it pops up an encyclopedia that suggests related topics for non-linear learning. Special on-screen and printable quizzes, combined with special assessment tools, let parents monitor progress and participate in their child’s education. The program also includes iPod lessons so students can take lessons with them on-the-go. Supplementary audio books are included so you can use any MP3 player as well. With Academic Fitness Elementary School, students will undoubtedly improve their grades, increase standardized test scores, and enhance their math and reading skills! Lessons in core subject areas include: Science, Social Studies, Math, Literature, English, History, and Geography. Grades 1-5.

My First Amazing World Explorer/History Explorer Bundle

My First Amazing World Explorer/History Explorer Bundle
$29.95

This bundle includes two fun and educational software titles. A fascinating introduction to maps, atlases, and our world, My First Amazing World Explorer 2.0 incorporates two new educational games and more information into the award-winning original title. All the traditional features of a children’s atlas are brought to life, while the magic of multimedia adds interactive adventures and learning activities that a book could never provide. My First Amazing History Explorer introduces users to eight fascinating historical periods: ancient Egypt, classical Greece, the Roman Empire, Imperial China, medieval Europe, the Inca Empire, the Age of Industry, and a 1920s city. Help free Professor Timestein, who was been captured by the Time Fugitive, by filling in the missing pieces of the time-line trail. Travel in your time machine, and explore each period’s animated maps. Answer comprehension questions along the way to collect stickers for your travel journal.

The Sims 3: Town Life Stuff [Mac Download]

The Sims 3: Town Life Stuff [Mac Download]
$19.99

The Sims 3: Town Life Stuff is an add-on content pack designed exclusively for use with The Sims 3 for PC and Mac computer gaming platforms. Town Life Stuff is the fourth Stuff Pack release for The Sims 3, and features a wide variety of ways to extend your The Sims 3 gameplay experience including: spectacular ready-to-go venues and community lots, fit and fresh gym and laundry equipment, new library accessories, new outfits, hairstyles and more. Enhance Your Sims’ Neighborhoods and Homes With exciting content never seen before in a Stuff Pack, The Sims 3 Town Life Stuff* introduces new venues to give your Sims’ entire town a makeover – complete with objects just as perfect for their homes. Build a chic new library, create an exclusive, high-tech gym, design a fun playground, or make chores a pleasure with a fresh new laundry room. The Sims 3 Town Life Stuff not only gives you loads of new inspired design to use at home, but includes new community places, like Scrumptious Nibbles Cáfe, for your Sims to visit too. What Is a Sims Stuff Pack? Stuff packs are add-on content for The Sims games that are designed to provide additional items for use in the base game. In addition to themselves, The Sims Stuff Packs require the base game for play – in this case The Sims 3: Town Life Stuff Pack and The Sims 3. Key Game Features Pre-Built Venues and Lots – Give your Sims’ town a new look with spectacular ready-to-go venues and community lots – or construct your own cool setting. Fit and Fresh – Work out with the latest high-tech gym equipment, then clean your sweaty gym clothes in the new state-of-the-art washer and dryer set. Time to Unwind – Kids will love the new Sunny Bungalow jungle gym, slide, and sandbox, while grown-ups can play chess by the new fountain. Study Time or Story Time – Update the library with an elegant array of accessories, build your own study, or create cubicles with specialized sectional seating. New Casual Outfits and Hairstyles – Clothes for running errands, hanging out, or working out – there are lots of styles for all your Sims’ fashion needs. *Requires The Sims 3 (sold separately) for play. System Requirements: Supported OS: Mac OS X 10.5.7 Leopard or higher Processor: Intel Core Duo Processor RAM: 2 GB Hard Disk: At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games Video Card: ATI X1600 or Nvidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100 Additional Requirements: This game will not run on PowerPC (G3/G4/G5) based Mac systems, or the GMA 950 class of integrated video cards. INTERNET CONNECTION, ONLINE AUTHENTICATION, ACCEPTANCE OF END USER LICENSE AGREEMENT, AND LATEST THE SIMS 3 PATCH UPDATE REQUIRED TO PLAY THE SIMS 3 DIGITAL DOWNLOAD PRODUCT. ACCESS TO ONLINE SERVICES INCLUDING SIMPOINTS AND DOWNLOADS REQUIRES AN INTERNET CONNECTION, ORIGIN ACCOUNT AND GAME REGISTRATION WITH THE PROVIDED ONE-TIME USE SERIAL CODE. REGISTRATION IS LIMITED TO ONE ORIGIN ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER FOR AN ORIGIN ACCOUNT. MAC USERS MUST UPDATE TO THE LATEST VERSION OF THE SIMS 3 LAUNCHER TO ACCESS ONLINE SERVICES, INCLUDING SIMPOINTS AND DOWNLOADS. THE SIMS 3 DIGITAL DOWNLOAD PRODUCT USES SECUROM DIGITAL RIGHTS MANAGEMENT TECHNOLOGY PROVIDED BY SONY DADC AUSTRIA AG. FOR MORE INFORMATION ABOUT SECUROM, VISIT http:/faq.securom.com/. GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS AT THE SAME TIME; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME. VISIT http://activate.ea.com/deauthorize/ FOR MORE INFORMATION ON DE-AUTHORIZATION. INCLUDES SOFTWARE THAT COLLECTS DATA ONLINE NECESSARY TO PROVIDE AND ACTIVATE IN-GAME ADVERTISING FOR ALL THE SIMS 3 PRODUCTS PREVIOUSLY OR HEREAFTER INSTALLED. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON www.ea.com/2/service-updates. *Requires The Sims 3 to play.

The Myth and Legend of Osiris

The Myth and Legend of Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, The Myth and Legend of Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Die Legende von Osiris

Die Legende von Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris is a German version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Die Legende von Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Mito y leyenda de Osiris

Mito y leyenda de Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Mito y leyenda de Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge
$19.11

From the child taunted by her playmates to the office worker who feels stifled in his daily routine, people frequently take out their pain and anger on others, even those who had nothing to do with the original stress. The bullied child may kick her puppy, the stifled worker yells at his children: Payback can be directed anywhere, sometimes at inanimate things, animals, or other people. In Payback, the husband-and wife team of evolutionary biologist David Barash and psychiatrist Judith Lipton offer an illuminating look at this phenomenon, showing how it has evolved, why it occurs, and what we can do about it. Retaliation and revenge are well known to most people. We all know what it is like to want to get even, get justice, or take revenge. What is new in this book is an extended discussion of redirected aggression, which occurs not only in people but other species as well. The authors reveal that it’s not just a matter of yelling at your spouse "because" your boss yells at you. Indeed, the phenomenon of redirected aggression-so-called to differentiate it from retaliation and revenge, the other main forms of payback-haunts our criminal courts, our streets, our battlefields, our homes, and our hearts. It lurks behind some of the nastiest and seemingly inexplicable things that otherwise decent people do, from road rage to yelling at a crying baby. And it exists across boundaries of every kind-culture, time, geography, and even species. Indeed, it’s not just a human phenomenon. Passing pain to others can be seen in birds and horses, fish and primates-in virtually all vertebrates. It turns out that there is robust neurobiological hardware and software promoting redirected aggression, as well as evolutionary underpinnings. Payback may be natural, the authors conclude, but we are capable of rising above it, without sacrificing self-esteem and social status. They show how the various human responses to pain and suffering can be manag

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving
$18.26

Explore the Amusement Park Join Reader Rabbit and friends at the amusement park, where math is your ticket to thrilling rides and fun-filled games. Hop along from the arcade to the roller coaster, using numbers and math concepts to solve puzzles, win prizes, and build math skills. Welcome to the Amusement Park! Cruise through thrilling games while improving math skills. Visit the prize center to pick up your prizes! A.D.A.P.T. Learning Technology Adapts to your child’s abilities A. Assesses Abilities D. Develops Skills A. Adjusts Levels P. Provides Help T. Tracks Progress Skills List: Counting Addition Subtraction Number Recognition Matching & Memory Decision Making Greater Than/Less Than Sequencing & Ordering Identifying Sets Measuring Solving Equations Special Features: 8 Interactive & 50 Printable Activities Creating Musical Tunes Multiple Games & Rides 4 Skill Levels #1 in Schools* Counting Addition Subtraction Problem Solving & More

Elections: Intermediate Grades 4-6

Elections: Intermediate Grades 4-6
$17.32

Discover the role of elections in the U.S. government. Build math, language arts, critical thinking and social study skills while learning about the democratic principles and constitutional amendments which control our voting rights.

20TH Century Day By Day

20TH Century Day By Day
$16.99

Millennium 20th Century Day by Day

USA Explorer

USA Explorer
$16.25

USA Explorer provides mystery and entertainment along with an in-depth geography lesson. You’ll track down clues from coast to coast as you try to deliver an important secret package. Throughout your travels, you’ll learn about the history, customs, and cultural practices of every region.

Learn Japanese: Rosetta Stone Japanese – Level 1-3 Set

Learn Japanese: Rosetta Stone Japanese - Level 1-3 Set
$199.00

Connect with the world. Learn language fundamentals from greetings and introductions to simple questions and answers. Give and get directions, tell time, and dine out. Share your opinions, and talk about everyday life: your interests, your work, current events, and more.

Gameworlds

Gameworlds
$99.00

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The ‘gameworlds’ title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children’s imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players’ bodies, computer hardware, toys, virtual physics, the physical environment, etc.). "Gameworlds "uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Breaking the Code

Breaking the Code
$59.99

Breaking the Code introduces you to the strategy used by Jean François Champollion in his decipherment of the Rosetta Stone. During the presentation the you will learn the phonetic values of many of the Egyptian hieroglyphs and how to recognize some of the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. They are also introduced to Alexander the Great’s conquest of Ancient Egypt and the Ptolemaic occupation that followed thus leading to the need for the proclamation which is engraved on the Rosetta Stone. A truly unique feature of Breaking the Code is the oration of the translation of both the Demotic and Greek sections of the Rosetta Stone. Since part of the presentation includes a copy of my software Breaking the Code©, please go to my web site at www.breakingthecode.com. Breaking the Code also contains a subliminal hieroglyphic typing tutor wherein you will easily learn the phonetic values of the hieroglyphs. Lastly, Breaking the Code has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools
$42.95

Breaking the cycle of poverty by improving education and literacy: that’s the ultimate goal of Educating the Other America. This trailblazing book from top experts brings together 30 of the biggest names in education to tackle the toughest challenges faced by the nearly 1 in 5 children who live below the poverty line- and offer fresh, cutting-edge ideas for closing the achievement gap. Readers will start with an in-depth, research-based understanding of children who fail to read not because of cognitive impairment, but because of the complex effects of poverty. They’ll explore the dramatic impact of poverty on children’s literacy, school achievement, social success, physical health, and future economic well-being. Then readers will discover the practical benefits of the latest research and innovations in teaching and classroom design: creating rich multisensory classrooms that support students’ health and learning applying Universal Design to engage all students and accommodate a wide range of learner needs using key research findings to shape instruction that helps promote higher achievement for English language learners exposing students to multimedia stories that incorporate motion, sound, and music to improve text understanding and vocabulary using results of the most recent studies to teach African American students effectively making the most of educational software to help improve children’s reading outcomes turning shared book reading into a great accelerator of vocabulary development, comprehension, and other literacy skills Education professionals will also learn from the latest statistics and research projects on poverty, literacy, and achievement; explore the successes and limitations of current education reform efforts; and discover what work still needs to be done to create significant and lasting improvements. Representing the most creative new thinking from the best minds in education, this groundbreaking

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs
$40.46

When K-12 students use augmentative and alternative communication (AAC), what can SLPs and educators do to ensure the best academic and social outcomes? They’ll find out in this accessible guidebook-every professional’s key to helping students develop the language and literacy skills that lead to higher academic achievement and positive peer relationships. A must-have guide for educators and SLPs who provide communication support, this book answers pressing questions about working with students who use AAC and helps teachers skillfully meet student needs while satisfying the demands of their curriculum. Pre-service and in-service educators and the SLPs who work with them will learn to collaborate effectively to improve outcomes for students who use AAC determine student needs through effective, ongoing reading, writing, and language assessments develop IEPs based on each child’s language, communication, and literacy goals help students move beyond emergent literacy and develop the skills research identifies as the keys to reading success meet IDEA requirements by adapting the general curriculum so all students participate and achieve support students’ successful use of various AAC technologies, such as communication boards, word prediction software, and speech generating devices supplement classroom instruction with visual and oral scaffolding supports for students with AAC needs promote positive social relationships and friendships between students who use AAC and their peers To provide students who use AAC with the best support, readers will get clear descriptions of instructional techniques, guidelines for curriculum adaptations, and practical tools and visual aids such as model intervention plans, task analysis forms, and charts of sample accommodations. Balancing practical strategies with up-to-date research, this book unlocks language and literacy skills for children who use AAC and lays the groundwork for long-term

Assistive Technology for Young Children: Creating Inclusive Learning Environments

Assistive Technology for Young Children: Creating Inclusive Learning Environments
$40.46

Assistive technology (AT) can help young children with disabilities fully participate in natural, inclusive learning environments-but many early childhood professionals don’t get the training they need to harness the power of AT. Fill that gap with this unintimidating, reader-friendly resource, the go-to guide to recommended AT practice for children birth-5. Developed by two leading early childhood specialists with in-depth expertise in assistive technology, this book demystifies AT and gives readers solutions they can implement right away, regardless of their technical experience. Early childhood professionals will learn about the broad spectrum of AT supports for children with disabilities-from low-cost, low-tech options such as Velcro and homemade switches to higher tech options such as speech-generating software. Educators, early interventionists, SLPs, and other professionals will * discover how AT tools can help children make progress toward specific OSEP outcomes * follow the guiding principles for selecting, purchasing and implementing AT devices * determine funding options for assistive technology * assess children’s needs and identify appropriate tools and strategies for individual children * use AT to aid implementation of universal design for learning * embed AT into activity-based intervention * involve family members in all phases of AT service delivery * support communication, language development, and early literacy skills * increase opportunities for play through AT that supports motor, cognitive, and social skills * teach computer skills to young children with disabilities, making adaptations when necessary * understand the current laws that help increase access to and availability of AT To help them get started with assistive technology, professionals will get a CD-ROM with 3 in-depth, printable forms for evaluating children’s AT needs, determining which types of tools and strategies to use, and creating individualized

Academic Fitness Elementary School (Weekly Reader)

Academic Fitness Elementary School (Weekly Reader)
$39.99

Academic Fitness from Weekly Reader is the latest way to ensure your knowledge is in tip-top shape. The program is comprised of the tools necessary for improvement in school: interactive computer software, video lessons, printable and on-screen tests, iPod Content, and Audio Books. There is even a parent’s section that allows parents to stay involved and monitor progress. The interactive computer software presents questions that correlate to the content learned in Elementary School, so whether you are slowly moving through or building up speed, you can be sure that you are adding muscles to your brain. With thousands of interactive questions and answers, it makes learning fun and continually interesting all while building confidence and knowledge retention. The lessons utilize a proven multi-sensory approach that guides students through each subject while appealing to all types of learners. During the lessons, students can use top-notch reference tools to assist them with any questions. Words in blue can be clicked to display a Merriam-Webster dictionary and defines the word for them. Words in green can be clicked and it pops up an encyclopedia that suggests related topics for non-linear learning. Special on-screen and printable quizzes, combined with special assessment tools, let parents monitor progress and participate in their child’s education. The program also includes iPod lessons so students can take lessons with them on-the-go. Supplementary audio books are included so you can use any MP3 player as well. With Academic Fitness Elementary School, students will undoubtedly improve their grades, increase standardized test scores, and enhance their math and reading skills! Lessons in core subject areas include: Science, Social Studies, Math, Literature, English, History, and Geography. Grades 1-5.

My First Amazing World Explorer/History Explorer Bundle

My First Amazing World Explorer/History Explorer Bundle
$29.95

This bundle includes two fun and educational software titles. A fascinating introduction to maps, atlases, and our world, My First Amazing World Explorer 2.0 incorporates two new educational games and more information into the award-winning original title. All the traditional features of a children’s atlas are brought to life, while the magic of multimedia adds interactive adventures and learning activities that a book could never provide. My First Amazing History Explorer introduces users to eight fascinating historical periods: ancient Egypt, classical Greece, the Roman Empire, Imperial China, medieval Europe, the Inca Empire, the Age of Industry, and a 1920s city. Help free Professor Timestein, who was been captured by the Time Fugitive, by filling in the missing pieces of the time-line trail. Travel in your time machine, and explore each period’s animated maps. Answer comprehension questions along the way to collect stickers for your travel journal.

The Sims 3: Town Life Stuff [Mac Download]

The Sims 3: Town Life Stuff [Mac Download]
$19.99

The Sims 3: Town Life Stuff is an add-on content pack designed exclusively for use with The Sims 3 for PC and Mac computer gaming platforms. Town Life Stuff is the fourth Stuff Pack release for The Sims 3, and features a wide variety of ways to extend your The Sims 3 gameplay experience including: spectacular ready-to-go venues and community lots, fit and fresh gym and laundry equipment, new library accessories, new outfits, hairstyles and more. Enhance Your Sims’ Neighborhoods and Homes With exciting content never seen before in a Stuff Pack, The Sims 3 Town Life Stuff* introduces new venues to give your Sims’ entire town a makeover – complete with objects just as perfect for their homes. Build a chic new library, create an exclusive, high-tech gym, design a fun playground, or make chores a pleasure with a fresh new laundry room. The Sims 3 Town Life Stuff not only gives you loads of new inspired design to use at home, but includes new community places, like Scrumptious Nibbles Cáfe, for your Sims to visit too. What Is a Sims Stuff Pack? Stuff packs are add-on content for The Sims games that are designed to provide additional items for use in the base game. In addition to themselves, The Sims Stuff Packs require the base game for play – in this case The Sims 3: Town Life Stuff Pack and The Sims 3. Key Game Features Pre-Built Venues and Lots – Give your Sims’ town a new look with spectacular ready-to-go venues and community lots – or construct your own cool setting. Fit and Fresh – Work out with the latest high-tech gym equipment, then clean your sweaty gym clothes in the new state-of-the-art washer and dryer set. Time to Unwind – Kids will love the new Sunny Bungalow jungle gym, slide, and sandbox, while grown-ups can play chess by the new fountain. Study Time or Story Time – Update the library with an elegant array of accessories, build your own study, or create cubicles with specialized sectional seating. New Casual Outfits and Hairstyles – Clothes for running errands, hanging out, or working out – there are lots of styles for all your Sims’ fashion needs. *Requires The Sims 3 (sold separately) for play. System Requirements: Supported OS: Mac OS X 10.5.7 Leopard or higher Processor: Intel Core Duo Processor RAM: 2 GB Hard Disk: At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games Video Card: ATI X1600 or Nvidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100 Additional Requirements: This game will not run on PowerPC (G3/G4/G5) based Mac systems, or the GMA 950 class of integrated video cards. INTERNET CONNECTION, ONLINE AUTHENTICATION, ACCEPTANCE OF END USER LICENSE AGREEMENT, AND LATEST THE SIMS 3 PATCH UPDATE REQUIRED TO PLAY THE SIMS 3 DIGITAL DOWNLOAD PRODUCT. ACCESS TO ONLINE SERVICES INCLUDING SIMPOINTS AND DOWNLOADS REQUIRES AN INTERNET CONNECTION, ORIGIN ACCOUNT AND GAME REGISTRATION WITH THE PROVIDED ONE-TIME USE SERIAL CODE. REGISTRATION IS LIMITED TO ONE ORIGIN ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER FOR AN ORIGIN ACCOUNT. MAC USERS MUST UPDATE TO THE LATEST VERSION OF THE SIMS 3 LAUNCHER TO ACCESS ONLINE SERVICES, INCLUDING SIMPOINTS AND DOWNLOADS. THE SIMS 3 DIGITAL DOWNLOAD PRODUCT USES SECUROM DIGITAL RIGHTS MANAGEMENT TECHNOLOGY PROVIDED BY SONY DADC AUSTRIA AG. FOR MORE INFORMATION ABOUT SECUROM, VISIT http:/faq.securom.com/. GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS AT THE SAME TIME; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME. VISIT http://activate.ea.com/deauthorize/ FOR MORE INFORMATION ON DE-AUTHORIZATION. INCLUDES SOFTWARE THAT COLLECTS DATA ONLINE NECESSARY TO PROVIDE AND ACTIVATE IN-GAME ADVERTISING FOR ALL THE SIMS 3 PRODUCTS PREVIOUSLY OR HEREAFTER INSTALLED. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON www.ea.com/2/service-updates. *Requires The Sims 3 to play.

The Myth and Legend of Osiris

The Myth and Legend of Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, The Myth and Legend of Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Die Legende von Osiris

Die Legende von Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris is a German version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Die Legende von Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Mito y leyenda de Osiris

Mito y leyenda de Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Mito y leyenda de Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge
$19.11

From the child taunted by her playmates to the office worker who feels stifled in his daily routine, people frequently take out their pain and anger on others, even those who had nothing to do with the original stress. The bullied child may kick her puppy, the stifled worker yells at his children: Payback can be directed anywhere, sometimes at inanimate things, animals, or other people. In Payback, the husband-and wife team of evolutionary biologist David Barash and psychiatrist Judith Lipton offer an illuminating look at this phenomenon, showing how it has evolved, why it occurs, and what we can do about it. Retaliation and revenge are well known to most people. We all know what it is like to want to get even, get justice, or take revenge. What is new in this book is an extended discussion of redirected aggression, which occurs not only in people but other species as well. The authors reveal that it’s not just a matter of yelling at your spouse "because" your boss yells at you. Indeed, the phenomenon of redirected aggression-so-called to differentiate it from retaliation and revenge, the other main forms of payback-haunts our criminal courts, our streets, our battlefields, our homes, and our hearts. It lurks behind some of the nastiest and seemingly inexplicable things that otherwise decent people do, from road rage to yelling at a crying baby. And it exists across boundaries of every kind-culture, time, geography, and even species. Indeed, it’s not just a human phenomenon. Passing pain to others can be seen in birds and horses, fish and primates-in virtually all vertebrates. It turns out that there is robust neurobiological hardware and software promoting redirected aggression, as well as evolutionary underpinnings. Payback may be natural, the authors conclude, but we are capable of rising above it, without sacrificing self-esteem and social status. They show how the various human responses to pain and suffering can be manag

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving
$18.26

Explore the Amusement Park Join Reader Rabbit and friends at the amusement park, where math is your ticket to thrilling rides and fun-filled games. Hop along from the arcade to the roller coaster, using numbers and math concepts to solve puzzles, win prizes, and build math skills. Welcome to the Amusement Park! Cruise through thrilling games while improving math skills. Visit the prize center to pick up your prizes! A.D.A.P.T. Learning Technology Adapts to your child’s abilities A. Assesses Abilities D. Develops Skills A. Adjusts Levels P. Provides Help T. Tracks Progress Skills List: Counting Addition Subtraction Number Recognition Matching & Memory Decision Making Greater Than/Less Than Sequencing & Ordering Identifying Sets Measuring Solving Equations Special Features: 8 Interactive & 50 Printable Activities Creating Musical Tunes Multiple Games & Rides 4 Skill Levels #1 in Schools* Counting Addition Subtraction Problem Solving & More

Elections: Intermediate Grades 4-6

Elections: Intermediate Grades 4-6
$17.32

Discover the role of elections in the U.S. government. Build math, language arts, critical thinking and social study skills while learning about the democratic principles and constitutional amendments which control our voting rights.

20TH Century Day By Day

20TH Century Day By Day
$16.99

Millennium 20th Century Day by Day

USA Explorer

USA Explorer
$16.25

USA Explorer provides mystery and entertainment along with an in-depth geography lesson. You’ll track down clues from coast to coast as you try to deliver an important secret package. Throughout your travels, you’ll learn about the history, customs, and cultural practices of every region.

Pages:
1 2 3next pagelast page


Learn Japanese: Rosetta Stone Japanese – Level 1-3 Set

Learn Japanese: Rosetta Stone Japanese - Level 1-3 Set
$199.00

Connect with the world. Learn language fundamentals from greetings and introductions to simple questions and answers. Give and get directions, tell time, and dine out. Share your opinions, and talk about everyday life: your interests, your work, current events, and more.

Gameworlds

Gameworlds
$99.00

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The ‘gameworlds’ title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children’s imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players’ bodies, computer hardware, toys, virtual physics, the physical environment, etc.). "Gameworlds "uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Breaking the Code

Breaking the Code
$59.99

Breaking the Code introduces you to the strategy used by Jean François Champollion in his decipherment of the Rosetta Stone. During the presentation the you will learn the phonetic values of many of the Egyptian hieroglyphs and how to recognize some of the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. They are also introduced to Alexander the Great’s conquest of Ancient Egypt and the Ptolemaic occupation that followed thus leading to the need for the proclamation which is engraved on the Rosetta Stone. A truly unique feature of Breaking the Code is the oration of the translation of both the Demotic and Greek sections of the Rosetta Stone. Since part of the presentation includes a copy of my software Breaking the Code©, please go to my web site at www.breakingthecode.com. Breaking the Code also contains a subliminal hieroglyphic typing tutor wherein you will easily learn the phonetic values of the hieroglyphs. Lastly, Breaking the Code has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools

Educating the Other America: Top Experts Tackle Poverty, Literacy, and Achievement in Our Schools
$42.95

Breaking the cycle of poverty by improving education and literacy: that’s the ultimate goal of Educating the Other America. This trailblazing book from top experts brings together 30 of the biggest names in education to tackle the toughest challenges faced by the nearly 1 in 5 children who live below the poverty line- and offer fresh, cutting-edge ideas for closing the achievement gap. Readers will start with an in-depth, research-based understanding of children who fail to read not because of cognitive impairment, but because of the complex effects of poverty. They’ll explore the dramatic impact of poverty on children’s literacy, school achievement, social success, physical health, and future economic well-being. Then readers will discover the practical benefits of the latest research and innovations in teaching and classroom design: creating rich multisensory classrooms that support students’ health and learning applying Universal Design to engage all students and accommodate a wide range of learner needs using key research findings to shape instruction that helps promote higher achievement for English language learners exposing students to multimedia stories that incorporate motion, sound, and music to improve text understanding and vocabulary using results of the most recent studies to teach African American students effectively making the most of educational software to help improve children’s reading outcomes turning shared book reading into a great accelerator of vocabulary development, comprehension, and other literacy skills Education professionals will also learn from the latest statistics and research projects on poverty, literacy, and achievement; explore the successes and limitations of current education reform efforts; and discover what work still needs to be done to create significant and lasting improvements. Representing the most creative new thinking from the best minds in education, this groundbreaking

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs

Practically Speaking: Language, Literacy, and Academic Development for Students With AAC Needs
$40.46

When K-12 students use augmentative and alternative communication (AAC), what can SLPs and educators do to ensure the best academic and social outcomes? They’ll find out in this accessible guidebook-every professional’s key to helping students develop the language and literacy skills that lead to higher academic achievement and positive peer relationships. A must-have guide for educators and SLPs who provide communication support, this book answers pressing questions about working with students who use AAC and helps teachers skillfully meet student needs while satisfying the demands of their curriculum. Pre-service and in-service educators and the SLPs who work with them will learn to collaborate effectively to improve outcomes for students who use AAC determine student needs through effective, ongoing reading, writing, and language assessments develop IEPs based on each child’s language, communication, and literacy goals help students move beyond emergent literacy and develop the skills research identifies as the keys to reading success meet IDEA requirements by adapting the general curriculum so all students participate and achieve support students’ successful use of various AAC technologies, such as communication boards, word prediction software, and speech generating devices supplement classroom instruction with visual and oral scaffolding supports for students with AAC needs promote positive social relationships and friendships between students who use AAC and their peers To provide students who use AAC with the best support, readers will get clear descriptions of instructional techniques, guidelines for curriculum adaptations, and practical tools and visual aids such as model intervention plans, task analysis forms, and charts of sample accommodations. Balancing practical strategies with up-to-date research, this book unlocks language and literacy skills for children who use AAC and lays the groundwork for long-term

Assistive Technology for Young Children: Creating Inclusive Learning Environments

Assistive Technology for Young Children: Creating Inclusive Learning Environments
$40.46

Assistive technology (AT) can help young children with disabilities fully participate in natural, inclusive learning environments-but many early childhood professionals don’t get the training they need to harness the power of AT. Fill that gap with this unintimidating, reader-friendly resource, the go-to guide to recommended AT practice for children birth-5. Developed by two leading early childhood specialists with in-depth expertise in assistive technology, this book demystifies AT and gives readers solutions they can implement right away, regardless of their technical experience. Early childhood professionals will learn about the broad spectrum of AT supports for children with disabilities-from low-cost, low-tech options such as Velcro and homemade switches to higher tech options such as speech-generating software. Educators, early interventionists, SLPs, and other professionals will * discover how AT tools can help children make progress toward specific OSEP outcomes * follow the guiding principles for selecting, purchasing and implementing AT devices * determine funding options for assistive technology * assess children’s needs and identify appropriate tools and strategies for individual children * use AT to aid implementation of universal design for learning * embed AT into activity-based intervention * involve family members in all phases of AT service delivery * support communication, language development, and early literacy skills * increase opportunities for play through AT that supports motor, cognitive, and social skills * teach computer skills to young children with disabilities, making adaptations when necessary * understand the current laws that help increase access to and availability of AT To help them get started with assistive technology, professionals will get a CD-ROM with 3 in-depth, printable forms for evaluating children’s AT needs, determining which types of tools and strategies to use, and creating individualized

Academic Fitness Elementary School (Weekly Reader)

Academic Fitness Elementary School (Weekly Reader)
$39.99

Academic Fitness from Weekly Reader is the latest way to ensure your knowledge is in tip-top shape. The program is comprised of the tools necessary for improvement in school: interactive computer software, video lessons, printable and on-screen tests, iPod Content, and Audio Books. There is even a parent’s section that allows parents to stay involved and monitor progress. The interactive computer software presents questions that correlate to the content learned in Elementary School, so whether you are slowly moving through or building up speed, you can be sure that you are adding muscles to your brain. With thousands of interactive questions and answers, it makes learning fun and continually interesting all while building confidence and knowledge retention. The lessons utilize a proven multi-sensory approach that guides students through each subject while appealing to all types of learners. During the lessons, students can use top-notch reference tools to assist them with any questions. Words in blue can be clicked to display a Merriam-Webster dictionary and defines the word for them. Words in green can be clicked and it pops up an encyclopedia that suggests related topics for non-linear learning. Special on-screen and printable quizzes, combined with special assessment tools, let parents monitor progress and participate in their child’s education. The program also includes iPod lessons so students can take lessons with them on-the-go. Supplementary audio books are included so you can use any MP3 player as well. With Academic Fitness Elementary School, students will undoubtedly improve their grades, increase standardized test scores, and enhance their math and reading skills! Lessons in core subject areas include: Science, Social Studies, Math, Literature, English, History, and Geography. Grades 1-5.

My First Amazing World Explorer/History Explorer Bundle

My First Amazing World Explorer/History Explorer Bundle
$29.95

This bundle includes two fun and educational software titles. A fascinating introduction to maps, atlases, and our world, My First Amazing World Explorer 2.0 incorporates two new educational games and more information into the award-winning original title. All the traditional features of a children’s atlas are brought to life, while the magic of multimedia adds interactive adventures and learning activities that a book could never provide. My First Amazing History Explorer introduces users to eight fascinating historical periods: ancient Egypt, classical Greece, the Roman Empire, Imperial China, medieval Europe, the Inca Empire, the Age of Industry, and a 1920s city. Help free Professor Timestein, who was been captured by the Time Fugitive, by filling in the missing pieces of the time-line trail. Travel in your time machine, and explore each period’s animated maps. Answer comprehension questions along the way to collect stickers for your travel journal.

The Sims 3: Town Life Stuff [Mac Download]

The Sims 3: Town Life Stuff [Mac Download]
$19.99

The Sims 3: Town Life Stuff is an add-on content pack designed exclusively for use with The Sims 3 for PC and Mac computer gaming platforms. Town Life Stuff is the fourth Stuff Pack release for The Sims 3, and features a wide variety of ways to extend your The Sims 3 gameplay experience including: spectacular ready-to-go venues and community lots, fit and fresh gym and laundry equipment, new library accessories, new outfits, hairstyles and more. Enhance Your Sims’ Neighborhoods and Homes With exciting content never seen before in a Stuff Pack, The Sims 3 Town Life Stuff* introduces new venues to give your Sims’ entire town a makeover – complete with objects just as perfect for their homes. Build a chic new library, create an exclusive, high-tech gym, design a fun playground, or make chores a pleasure with a fresh new laundry room. The Sims 3 Town Life Stuff not only gives you loads of new inspired design to use at home, but includes new community places, like Scrumptious Nibbles Cáfe, for your Sims to visit too. What Is a Sims Stuff Pack? Stuff packs are add-on content for The Sims games that are designed to provide additional items for use in the base game. In addition to themselves, The Sims Stuff Packs require the base game for play – in this case The Sims 3: Town Life Stuff Pack and The Sims 3. Key Game Features Pre-Built Venues and Lots – Give your Sims’ town a new look with spectacular ready-to-go venues and community lots – or construct your own cool setting. Fit and Fresh – Work out with the latest high-tech gym equipment, then clean your sweaty gym clothes in the new state-of-the-art washer and dryer set. Time to Unwind – Kids will love the new Sunny Bungalow jungle gym, slide, and sandbox, while grown-ups can play chess by the new fountain. Study Time or Story Time – Update the library with an elegant array of accessories, build your own study, or create cubicles with specialized sectional seating. New Casual Outfits and Hairstyles – Clothes for running errands, hanging out, or working out – there are lots of styles for all your Sims’ fashion needs. *Requires The Sims 3 (sold separately) for play. System Requirements: Supported OS: Mac OS X 10.5.7 Leopard or higher Processor: Intel Core Duo Processor RAM: 2 GB Hard Disk: At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games Video Card: ATI X1600 or Nvidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100 Additional Requirements: This game will not run on PowerPC (G3/G4/G5) based Mac systems, or the GMA 950 class of integrated video cards. INTERNET CONNECTION, ONLINE AUTHENTICATION, ACCEPTANCE OF END USER LICENSE AGREEMENT, AND LATEST THE SIMS 3 PATCH UPDATE REQUIRED TO PLAY THE SIMS 3 DIGITAL DOWNLOAD PRODUCT. ACCESS TO ONLINE SERVICES INCLUDING SIMPOINTS AND DOWNLOADS REQUIRES AN INTERNET CONNECTION, ORIGIN ACCOUNT AND GAME REGISTRATION WITH THE PROVIDED ONE-TIME USE SERIAL CODE. REGISTRATION IS LIMITED TO ONE ORIGIN ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER FOR AN ORIGIN ACCOUNT. MAC USERS MUST UPDATE TO THE LATEST VERSION OF THE SIMS 3 LAUNCHER TO ACCESS ONLINE SERVICES, INCLUDING SIMPOINTS AND DOWNLOADS. THE SIMS 3 DIGITAL DOWNLOAD PRODUCT USES SECUROM DIGITAL RIGHTS MANAGEMENT TECHNOLOGY PROVIDED BY SONY DADC AUSTRIA AG. FOR MORE INFORMATION ABOUT SECUROM, VISIT http:/faq.securom.com/. GAME CAN BE PLAYED ON UP TO FIVE COMPUTERS AT THE SAME TIME; USERS CAN MANAGE WHICH COMPUTERS ARE AUTHORIZED OR DE-AUTHORIZED TO PLAY GAME. VISIT http://activate.ea.com/deauthorize/ FOR MORE INFORMATION ON DE-AUTHORIZATION. INCLUDES SOFTWARE THAT COLLECTS DATA ONLINE NECESSARY TO PROVIDE AND ACTIVATE IN-GAME ADVERTISING FOR ALL THE SIMS 3 PRODUCTS PREVIOUSLY OR HEREAFTER INSTALLED. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON www.ea.com/2/service-updates. *Requires The Sims 3 to play.

The Myth and Legend of Osiris

The Myth and Legend of Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, The Myth and Legend of Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Die Legende von Osiris

Die Legende von Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris is a German version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Die Legende von Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Die Legende von Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Mito y leyenda de Osiris

Mito y leyenda de Osiris
$19.99

You will enjoy the Ancient Egyptian exhibit much more when you know how to recognize the Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris is a Spanish version of a program that, while telling you the story of Osiris in both Roman letters and hieroglyphic pictograms, teaches you how to recognize these Ancient Egyptian gods and goddesses by their attributes and hieroglyphic names. Mito y leyenda de Osiris also contains a subliminal hieroglyphic typing tutor wherein you will learn the phonetic values of hieroglyphs. Lastly, Mito y leyenda de Osiris has a set of hieroglyphic fonts thus enabling you to send coded messages to your friends.

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge

Payback: Why We Retaliate, Redirect Aggression, and Take Our Revenge
$19.11

From the child taunted by her playmates to the office worker who feels stifled in his daily routine, people frequently take out their pain and anger on others, even those who had nothing to do with the original stress. The bullied child may kick her puppy, the stifled worker yells at his children: Payback can be directed anywhere, sometimes at inanimate things, animals, or other people. In Payback, the husband-and wife team of evolutionary biologist David Barash and psychiatrist Judith Lipton offer an illuminating look at this phenomenon, showing how it has evolved, why it occurs, and what we can do about it. Retaliation and revenge are well known to most people. We all know what it is like to want to get even, get justice, or take revenge. What is new in this book is an extended discussion of redirected aggression, which occurs not only in people but other species as well. The authors reveal that it’s not just a matter of yelling at your spouse "because" your boss yells at you. Indeed, the phenomenon of redirected aggression-so-called to differentiate it from retaliation and revenge, the other main forms of payback-haunts our criminal courts, our streets, our battlefields, our homes, and our hearts. It lurks behind some of the nastiest and seemingly inexplicable things that otherwise decent people do, from road rage to yelling at a crying baby. And it exists across boundaries of every kind-culture, time, geography, and even species. Indeed, it’s not just a human phenomenon. Passing pain to others can be seen in birds and horses, fish and primates-in virtually all vertebrates. It turns out that there is robust neurobiological hardware and software promoting redirected aggression, as well as evolutionary underpinnings. Payback may be natural, the authors conclude, but we are capable of rising above it, without sacrificing self-esteem and social status. They show how the various human responses to pain and suffering can be manag

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving

New Learning Company Reader Rabbit Personalized Math 4-6 Dlx 2cd Jc Sequencing Ordering Solving
$18.26

Explore the Amusement Park Join Reader Rabbit and friends at the amusement park, where math is your ticket to thrilling rides and fun-filled games. Hop along from the arcade to the roller coaster, using numbers and math concepts to solve puzzles, win prizes, and build math skills. Welcome to the Amusement Park! Cruise through thrilling games while improving math skills. Visit the prize center to pick up your prizes! A.D.A.P.T. Learning Technology Adapts to your child’s abilities A. Assesses Abilities D. Develops Skills A. Adjusts Levels P. Provides Help T. Tracks Progress Skills List: Counting Addition Subtraction Number Recognition Matching & Memory Decision Making Greater Than/Less Than Sequencing & Ordering Identifying Sets Measuring Solving Equations Special Features: 8 Interactive & 50 Printable Activities Creating Musical Tunes Multiple Games & Rides 4 Skill Levels #1 in Schools* Counting Addition Subtraction Problem Solving & More

Elections: Intermediate Grades 4-6

Elections: Intermediate Grades 4-6
$17.32

Discover the role of elections in the U.S. government. Build math, language arts, critical thinking and social study skills while learning about the democratic principles and constitutional amendments which control our voting rights.

20TH Century Day By Day

20TH Century Day By Day
$16.99

Millennium 20th Century Day by Day

USA Explorer

USA Explorer
$16.25

USA Explorer provides mystery and entertainment along with an in-depth geography lesson. You’ll track down clues from coast to coast as you try to deliver an important secret package. Throughout your travels, you’ll learn about the history, customs, and cultural practices of every region.


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